Construction Plans: War Hulk

Description
Construction Plans: War Hulk is an artifact that functions similar to. The artifact has no direct effect, but can transform into a powerful by exhausting dwarves or robots. The War Hulk enters play exhausted, but does not suffer from Troop Trauma if Construction Plans: War Hulk has been in play.

Synergies

 * can be used to target exhausted Robot troops, allowing them to be exhausted multiple times to fuel Construction Plans: War Hulk. When the enters play, Dwarven Turbine can ready it, allowing it to attack immediately.
 * Construction Plans: War Hulk is not an artifact troop, however becomes one when it transforms into War Hulk, and becomes classified as a robot. This can reduce the cost of, and interact as a robot with or.

Counters

 * This card has no function without robot or dwarven troops to exhaust.
 * Consider that blocking enemy troops that would be killed in combat, can still be used to gain construction counters.

Other

 * Troops that entered play can immediately be used to power the effect. Construction Plans: War Hulk ability can also be used the turn it is played.
 * This ability can be activated during an opponents turn. Furthermore, it can be used on a troop who has already been assigned to block.
 * Construction Plans: War Hulk's ability may be used multiple times per turn.
 * The card transforms, and does not count as playing an artifact. Any permanent effects, like cost reduction, on the original Construction Plans: War Hulk carry over to the War Hulk.