Honeycap

Synergies

 * can be played out while Honeycap is on field and Honeycap may be returned to hand, Honeycap will retain gained attack and defence; then when played out again will get its effect again. For example if Honeycap is played out with 2 threshold it gets +2/+2 then if played back to hand and played out again, it will get an additional +2/+2 giving you a 4/4 Honeycap.

Counters

 * Revert will remove the bonuses and kill the Honeycap, due to having 0.

Rulings

 * The modifier is set when Honeycap enters play. It will not change if you later gain or lose threshold.
 * If Honeycap leaves play and then later re-enters, its power will trigger again, adding to its previous modifier.