Hex Wiki
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{{card infobox
 
{{card infobox
 
| type = Quick Action
 
| type = Quick Action
| type2 =
+
| category = Blood
| category = Blood Magic
 
 
| threshold = {{blood}}
 
| threshold = {{blood}}
| cost = 1
+
| cost = 3
| race =
 
| class =
 
| subtype =
 
| faction =
 
| socket =
 
| restriction =
 
| pveonly =
 
| aionly =
 
 
| rarity = Common
 
| rarity = Common
  +
| set = Shards of Fate (set){{!}}Shards of Fate
| generates =
 
| generatedby =
+
| number = 43
| attack =
 
| defense =
 
 
| lore = Blood Magic first appeared approximately 100,000 years after the creation of Wild Magic.
 
| lore = Blood Magic first appeared approximately 100,000 years after the creation of Wild Magic.
| desc = Target troop gets permanent +1 {{a}}/+0 {{d}} and "If a troop dealt damage by this troop this turn would die, void it instead."
+
| desc = Target troop gets permanent +1{{a}}/+1{{d}} and {{keylink|Lifedrain}}.
  +
| keyword = Lifedrain
| setbonus =
 
 
}}
 
}}
  +
  +
{{Related equipment | | }}
  +
  +
==Strategy==
  +
===Synergies===
  +
<!-- Add here any synergies with other cards-->
  +
===Counters===
  +
<!-- Add here any counters against this card-->
  +
===Other===
  +
<!-- Add here other strategies and effects that you can do with this card-->

Revision as of 18:22, 11 April 2014

Blood Aura
Blood Aura.png
Statistics
Type: Quick Action
Shard: Blood
Cost: 3
Threshold: Blood Magic
Rarity: Common
Set: Shards of Fate
Number: 43
Blood Magic first appeared approximately 100,000 years after the creation of Wild Magic.
Target troop gets permanent +1Attack/+1Defense and [Lifedrain].

Related Equipment

Strategy

Synergies

Counters

Other