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If this troop would deal more than fatal combat damage to all troops blocking it, it deals exactly fatal damage to those troops, and the rest to those troop’s controller instead.

When you attack with troops, the opponent has a chance to block them with troops of their own. Normally when this happens, the troops deal damage to each other and that’s the end of combat. With Crush, the attacking troop has the potential to deal damage to the champion’s health total equal to the difference between its ATK and the blocking troop’s DEF. This lets you push through damage even if the opponent has a bunch of pesky blockers.

Crush usually shows up on bigger troops to show, in a flavorful light, the troop is so big that the blocking troop will not be able to distract him and keep him away from hitting the champion. That being said, one of the best ways to really push this keyword is with effects that can increase your troop’s ATK. Rage plays particularly well with Crush.


  • This applied before all other replacement/prevention modifiers for that packet have been applied. If that damage is reduced or prevented to at or below fatal for those troops, then no damage will be dealt to the champion this way.
  • Damage dealt to a hero this way can be further modified or prevented, but only if that modifier did not affect the original packet.
  • If a troop with Crush was blocked, but all of its blockers were removed from combat, it will deal its damage to the defending champion instead.

Cards with Crush[]

Card Shard Cost Type Threshold Rarity Attack Defense Description
Ambershire Instigator Wild 5 Troop Wild MagicWild Magic Uncommon 2 4 [Crush], [Rage 2] (When this attacks, it gets +2Attack/+0Defense).
Feral Ogre Wild 2 Troop Wild MagicWild Magic Common 3 2 [Crush]
Experimental War Hulk Shardless 5 Troop Uncommon 3 4 [Crush]

Cost 2 → This gets +1Attack/+0Defense this turn.
War Hulk Shardless 5 Troop Token 5 5 [Crush]
Malice Demon Blood 7 Troop Blood MagicBlood Magic Rare 8 8 [Flight], [Crush]
Mammoth Squirrel Titan Wild 8 Troop Wild MagicWild MagicWild Magic Token 6 6 [Crush]

Must attack.
Rampaging Tarasque Ruby 5 Troop RubyRubyRubyRubyRuby Legendary 8 1 [Crush], [Speed]
Rhinoceros Wild 3 Troop Wild MagicWild Magic Token 3 3 [Crush]
Succulent Roostasaur Wild 2 Troop Wild Magic Uncommon 1 1 [Crush]

Exhaust another troop you control → This gets +1Attack/+1Defense this turn.

Sacrifice this → Gain health equal to its Defense.
Wrathwood Colossus Wild 9 Troop Wild MagicWild MagicWild Magic Rare 9 9 [Crush], [Steadfast]

When this enters play, gain 9 health.

When this dies, put it into your hand.
Fist of Briggadon Wild 6 Troop Wild MagicWild MagicWild MagicWild MagicWild MagicWild Magic Legendary 6 6 [Invincible], [Crush]

Must attack.
Giant Army Ants Ruby 4 Troop Ruby Common 3 2 [Crush]
Tyrannosaurus Hex Wild 6 Troop Wild MagicWild Magic Common 6 4 [Crush]
Droo's Colossal Walker Shardless 5 Troop Rare 8 8 [Crush]
Must attack.

This can't ready during your ready step.

While this is exhausted: [Basic] Pay 8 health → Ready this.
Crown of the Primals Ruby 5 Constant RubyRubyRuby Legendary [ONE-SHOT] Cost 1 → Target troop gets [Speed], [Crush], [Swiftstrike], and [Rage 3].

When that troop leaves play, revert this.
Crushing Blow Ruby 1 Quick Action Ruby Common Target attacking troop gets +2Attack/+2Defense and [Crush] this turn.
Wild Aura Wild 4 Quick Action Wild Magic Common Target troop gets +2Attack/+2Defense and [Crush].
Gas Troll Wild 1 Troop Wild Magic Rare 1 1 [Crush]

When you play a ruby card, this gets +1Attack/+1Defense.
Onslaught Wild 6 Basic Action Wild MagicWild MagicWild Magic Rare Troops you control get +3Attack/+3Defense and [Crush] this turn.
Vine Goliath Wild 4 Troop Wild MagicWild MagicWild Magic Token 9 9 [Crush]

③ → Exhaust target troop.
Grappling Tentacle Sapphire 8 Troop SapphireSapphire 8 8 [Crush], [Grappling], [Submerge]

Damage dealt to this troop is permanent.
Kelp Golem Sapphire 3 Troop SapphireSapphire 7 3 [Crush]

This troop gets cost +[X], where x is the combined Attack of opposing troops.
Tectonic Megahulk 10 Troop Legendary 10 10 Crush

[Basic]: Cost 2Tunneling 15.

As your turn starts, reduce this troop's tunneling time by 1 for each Dwarf and/or Robot you control.
Mecha T-Hex Shardless 7 Troop Common 6 5 [Crush]

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