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This troop can only be blocked by troops with Flight.



There are plenty of denizens of Entrath that have found ways to take to the skies. Whether it be from wings or a contraption, Flying in HEX translates to the ability to soar over the heads of opposing blockers and go straight after the champion! Fliers can still block other troops with flying, but with that alone, these troops can be a serious threat to opposing players.

Flight is another keyword that pairs very well with Rage and Lifedrain. The ability to evade opponent’s troops and deal more damage or gain health as the game continues can really make Flight a keyword that will win you many games.

Cards with Flight[ | ]

Card Shard Cost Type Threshold Rarity Attack Defense Description
Alabaster Sphinx Diamond 6 Troop DiamondDiamond Rare 4 4 [Flight]
At the start of your turn, you may secretly choose a troop in your graveyard. If you do, an opposing champion guesses which troop you chose. If they guess correctly, put that troop into play under their control. Otherwise, put it into play under your control.
Ancestral Specter Sapphire 1 Troop Sapphire Token 2 2 [Flight]

When this enters play, draw a card.
Ash Harpy Ruby 6 Troop RubyRuby Rare 0 4 [Flight], [Speed], [Rage 4]
Jadiim Wild 5 Troop Wild MagicWild MagicWild Magic Legendary 5 5 [Flight]

When you play a non-resource card, Jadiim gets +XAttack/+XDefense this turn, where X is that card's cost.
Time Bug Shardless 2 Troop Rare 1 1 [Flight]

Put two [Time Bugs] you control that dealt damage to an opposing champion this turn into your deck → Take an additional turn after this one.
Cloud Titan Sapphire 5 Troop SapphireSapphire Uncommon 4 4 [Flight]
Argus, Herald of Doom Shardless 12 Troop Legendary 5 5 [Flight]

At the start of your turn, reveal Argus from your hand, and it gets cost -Cost 1.

Action → Void target card.
Eternal Guardian Shardless 8 Troop Legendary 4 4 [Flight]

Prevent all damage that would be dealt to you and other troops you control.
Pterobot Shardless 7 Troop Common 3 5 [Flight]

This has cost -Cost 1 in all your zones for each Dwarf and/or Robot you control.
Angel Diamond 5 Troop Diamond Token 4 4 [Flight]
Flock of Seagulls Sapphire 2 Troop SapphireSapphire Uncommon 0 1 [Defensive], [Flight]

Prevent all combat damage that would be dealt to this.
Giant Corpse Fly Blood 3 Troop Blood MagicBlood Magic Common 2 1 [Flight]

When this enters play, target champion chooses and discards a card.
Loregoyle Diamond 3 Troop Diamond Uncommon 0 4 [Defensive], [Flight]

Cost 2 → Put target card in a graveyard into its champion's deck.
Malice Demon Blood 7 Troop Blood MagicBlood Magic Rare 8 8 [Flight], [Crush]
Menacing Gralk Sapphire 5 Troop SapphireSapphireSapphire Rare 2 2 [Flight]

When this enters play, exhaust each opposing troop. Those troops can't ready during their controller's next ready step.
Phoenix Guard Aeronaut Diamond 5 Troop Diamond Uncommon 3 2 SOCKETABLE MINOR

[Flight]
Phoenix Guard Scout Sapphire 2 Troop Sapphire Common 1 3 [Flight]
Royal Falcon Ruby 3 Troop Ruby Token 0 1 [Flight]
Silver Talon Senator Sapphire 2 Troop Sapphire Token 1 1 [Flight]

When this deals damage to an opposing champion, its master gets +1Attack/+1Defense.
Sky'le Griffin Diamond 4 Troop DiamondDiamond Common 2 4 [Flight]
Spearcliff Pegasus Diamond 3 Troop Diamond Common 2 1 [Flight]

When this enters play, gain 2 health.
Spirit 2 Troop Diamond Token 1 1 [Flight]
Storm Colossus Sapphire 7 Troop SapphireSapphireSapphire Rare 6 6 [Flight], [Spellshield]
Thunderbird Sapphire 2 Troop SapphireSapphire Common 1 1 [Flight], [Rage 1]

(When this attacks, it gets +1Attack/+0Defense)
Uruunaz Blood 7 Troop Blood MagicBlood MagicBlood Magic Legendary 5 5 [Flight]

When Uruunaz enters play or deals damage to an opposing champion, you may put target troop from an opposing graveyard into play under your control.
Vampire Blood 2 Troop Blood MagicBlood Magic Token 2 2 [Lifedrain], [Flight]
Vampire King Blood 4 Troop Blood MagicBlood Magic Legendary 3 4 [Flight], [Lifedrain]

When this deals damage to an opposing champion, reveal a random card from their hand. If it's a troop, transform it into a [Vampire] and put it into play under your control.
Vengeful Figment 5 Troop Token 5 4 [Flight]
As this troop enters play, choose a champion. That champion may not target this troop.
Zombie Vulture Blood 5 Troop Blood MagicBlood Magic Common 4 1 [Flight]
The Triumvirate Ruby 9 Troop DiamondRubySapphire Token 9 9 [Flight], [Speed], [Steadfast]

When The Triumvirate attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 damage to each opposing champion and troop.
Living Totem Diamond 2 Troop Diamond Rare 2 2 ③ → This gets +1Attack/+1Defense.

③ → This gets [Swiftstrike].

③ → This gets [Flight].

③ → This gets [Lifedrain].

③ → This gets [Steadfast].
Spearcliff Cloud Knight Diamond 3 Troop DiamondDiamond Rare 3 2 [Flight], [Lifedrain], [Steadfast]
Angel of Dawn Diamond 5 Troop Diamond Legendary 4 4 [Flight], [Steadfast]

Diamond: When you draw this, if it's the first card you drew this turn, play it for free.
Scrap Welder Ruby 4 Troop Ruby Common 2 2 When this enters play, if you control an artifact, this gets +3Attack/+0Defense, [Flight], and [Speed] this turn.
Rocket Ranger Ruby 3 Troop Ruby Rare 2 2 While you control one or more artifacts, this has [Flight].

While you control three or more artifacts, this has +2Attack/+2Defense.

While you control five or more artifacts, when this attacks, it deals 4 damage to target opposing champion.
Windbourne Acolyte Sapphire 1 Troop Sapphire Common 1 1 [Flight]
Sapphire Aura Sapphire 3 Quick Action Sapphire Common Target troop gets +1Attack/+1Defense and [Flight].
Stoneclaw Gargoyle Sapphire 5 Troop SapphireSapphire Common 3 3 [Flight]

When this enters play, draw a card, then choose and discard a card.
Spawn of Othuyeg Sapphire 2 Troop Sapphire Uncommon 1 1 [Flight]

When this deals damage to an opposing champion, bury the top card of their deck. If there are ten or more cards in opposing graveyards, bury the top five cards of their deck instead.
Phoenix Guard Trainer Sapphire 3 Troop Sapphire Common 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Flight].
Air Superiority Sapphire 2 Constant Sapphire Uncommon Troops you control with [Flight] have +1Attack/+1Defense.
Servant of Shathak Sapphire 1 Troop Sapphire Rare 2 2 [Flight]

You can include this in your deck only if it contains at least twenty different card names among non-resource cards.
Lord Benjamin, the Wise Sapphire 2 Troop Sapphire Rare 1 1 [Flight]

When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck.
Splinter of Azathoth Sapphire 4 Troop SapphireSapphireSapphire Rare 3 4 [Flight]

[ONE-SHOT] Cost 2 → Interrupt target card. If that card is interrupted this way, put it into its champion's hand.
Bird o' Plenty Sapphire 6 Troop Sapphire Rare 0 1 [Flight]

If damage would be dealt to this, draw that many cards instead.
Eldon the Liberated Sapphire 3 Troop Sapphire Token 2 4 [Flight]

When a troop you control deals damage to an opposing champion, draw a card.

Cost 2 → Target troop you control gets [Flight] this turn.
Eldon the Imprisoned Sapphire 3 Troop Sapphire Token 2 4 This can't attack. This can't block.

Cost 2 → Target troop you control gets [Flight] this turn.

At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into [Eldon the Liberated].
Lightning Armada Sapphire 4 Troop Sapphire Token 2 2 [Flight]

This has +2Attack/+2Defense for each card in your hand.
Dandelion Sprite Wild 2 Troop Wild Magic Uncommon 1 2 Wild MagicWild MagicWild Magic: [Flight], [Spellshield].
Turbulence Wild 2 Quick Action Wild Magic Uncommon Destroy target troop with [Flight].
Battle Beetle Wild 6 Troop Wild MagicWild Magic Rare 5 5 SOCKETABLE MAJOR

Cost 2 → This gets [Flight] this turn.
Zeedu Sapphire 7 Troop SapphireSapphireSapphire Legendary 5 5 [Flight]

When Zeedu deals damage to an opposing champion, choose a number. Create a copy of each card in your hand with cost equal to that number and put those copies into your hand. Then, create a copy of each card you control with cost equal to that number and put those copies into play.
Giant Butterfly Wild 1 Troop Wild Magic Token 5 4 [Flight]

When this deals damage to an opposing champion, opposing troops get [Defensive] until the start of your next turn.
Sadistic Castigator Blood 6 Troop Blood MagicBlood MagicBlood Magic Rare 4 4 [Flight]

When an opposing champion draws a card, they reveal it. This deals damage to them equal to that card's cost.
Royal Valkyr Diamond 6 Troop Diamond Uncommon 3 4 [Flight]

RubyDiamondSapphire: When this troop enters play, deal 3 damage to target champion or troop. Draw a card.
Storm Cloud Sapphire 2 Troop Sapphire Rare 0 2 [Flight]

When you gain a charge, add a storm counter to this.

[Basic] Remove all storm counters from this and sacrifice it → For each storm counter removed this way, create a random Stormling and put it into play.
Inductocoptor Bot 3 Artifact Uncommon 1 1 Flight
When this attacks, gain a charge.
Inductocopter Bot Shardless 3 Troop Uncommon 1 1 [Flight]

When this attacks, gain a charge.
War Bot Dropship Shardless 7 Troop Rare 3 7 [Flight]

[War Bots] you control have [Flight].

When this attacks, create two [War Bots] and put them into play.
Giant Mosquito Blood 2 Troop Blood Magic Common 1 1 [Flight], [Lifedrain]

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