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Card Shard Cost Type Threshold Attack Defense Description
Wild Aura Wild 4 Quick Action Wild Magic Target troop gets +2Attack/+2Defense and [Crush].
Soothing Breeze Diamond 2 Quick Action Diamond Gain 7 health.
Runts of the Litter Wild 1 Basic Action Wild Magic Create two [Battle Hoppers] and put them into play.
Peek Sapphire 2 Quick Action Sapphire Look at cards from the top of your deck equal to the Sapphire you have. Put one of them into your hand, then shuffle the remaining cards into your deck.
Mortar Strike Ruby 5 Basic Action Ruby Deal 3 damage to target opposing troop. Bury all troops from the top three cards of that troop's controller's deck.
Atrophy Blood 4 Quick Action Blood Magic Target troop gets -1Attack/-1Defense.

Draw a card.
Thunderbird Sapphire 2 Troop SapphireSapphire 1 1 [Flight], [Rage 1]

(When this attacks, it gets +1Attack/+0Defense)
Savage Raider Ruby 1 Troop Ruby 2 1 Must attack.
Ruby Pyromancer Ruby 2 Troop Ruby 2 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+0Defense.
Boulder Brute Wild 5 Troop Wild Magic 4 4 SOCKETABLE MINOR
Giant Corpse Fly Blood 3 Troop Blood MagicBlood Magic 2 1 [Flight]

When this enters play, target champion chooses and discards a card.
Murder Blood 3 Quick Action Blood Magic Destroy target non-artifact troop.
Shadowgrove Witch Blood 4 Troop Blood Magic 2 4 When this enters play, target opposing champion reveals a random card from their hand. Troops revealed this way get -2Attack/-2Defense.
Terrible Transfer Blood 5 Quick Action Blood Magic Deal 1 damage to target troop for each Blood Magic you have. Gain 1 health for each damage dealt this way.
Glimmerglen Witch Wild 3 Troop Wild Magic 2 3 When this enters play, gain 3 health.
Honeycap Wild 4 Troop Wild Magic 0 0 As this enters play, it gets +1Attack/+1Defense for each Wild Magic you have.
Master Beast Rider Wild 3 Troop Wild Magic 2 2 SOCKETABLE MAJOR
When this troop enters play, target troop has + Attack equal to this troop's Attack and + Defense equal to this troop's Defense this turn.
Wild Growth Wild 1 Quick Action Wild Magic Target troop gets +3Attack/+3Defense this turn.

This gets cost [0]. Put this into your deck.
Inner Conflict Diamond 3 Basic Action Diamond Target troop gets "This can't attack or block."
Bloodcrazed Zealot Ruby 5 Troop Ruby 5 4
Burn Ruby 1 Quick Action Ruby Deal 2 damage to target champion or troop.
Ruby Lance Ruby 3 Quick Action Ruby Deal 1 damage to target troop for each Ruby you have.
Sniper of Gawaine Ruby 5 Troop RubyRuby 2 2 When this enters play, it deals damage equal to its Attack to target champion or troop.
Wrathseeker Ruby 3 Troop Ruby 1 1 [Rage 2] (When this attacks, it gets +2Attack/+0Defense.)
Nuts and Bolts Sapphire 5 Basic Action SapphireSapphire Create a [War Bot] and [Worker Bot] and put them into play.
Zodiac Shaman Sapphire 5 Troop Sapphire 2 5
Charge Bot Shardless 1 Troop 1 1 When this enters play, gain a charge.
Shin'hare Militia Wild 1 Troop Wild Magic 1 2
Briar Legion Wild 3 Troop Wild Magic 0 0 This has +2Attack/+2Defense for each time a [Briar Legion] entered play under your control this game.
Call the Grave Blood 1 Basic Action Blood Magic Put target troop from a graveyard into your hand.
Sapper's Charge Shardless 1 Artifact Cost 2, Sacrifice this → This deals 2 damage to target champion or troop.
Researcher Adept Sapphire 4 Troop Sapphire 2 3 When this enters play, if you control an artifact, draw a card.
Oracle Song Sapphire 3 Basic Action Sapphire Target champion draws 2 cards.
Moon'ariu Sensei Wild 2 Troop Wild Magic 1 1 When this enters play, draw a card.
Heavy Welding Bot Shardless 6 Troop 4 5 When this enters play, put target artifact with cost Cost 1 or less from your graveyard into play.
Repel Diamond 2 Quick Action Diamond Destroy target attacking troop.
Radiant Armor Diamond 3 Quick Action Diamond Target troop you control gets +0Attack/+1Defense for each Diamond you have.
Adamanthian Scrivener Diamond 1 Troop Diamond 1 1 When this or another troop enters play under your control, gain 1 health.
Adaptable Infusion Device Shardless 1 Artifact When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.

④, Sacrifice this → Draw a card.
Captain of the Dragon Guard Diamond 6 Troop DiamondDiamond 4 4 When this enters play, you may put target troop in your graveyard on top of your deck. That troop gets +1Attack/+1Defense.
Grave Robbing Blood 1 Basic Action Blood Magic Shuffle up to three target troops in any graveyard into your deck. Treshold on those cards becomes Blood Magic.
Blood Aura Blood 3 Quick Action Blood Magic Target troop gets +1Attack/+1Defense and [Lifedrain].
Assault Bot Shardless 4 Troop 4 2
Axe Bot Shardless 4 Troop 2 2 When this dies, target troop you control gets +2Attack/+0Defense.
Darkspire Enforcer Blood 3 Troop Blood Magic 3 2
Ruby Aura Ruby 2 Quick Action Ruby Target troop gets +1Attack/+0Defense and [Swiftstrike].
Countermagic Sapphire 3 Quick Action SapphireSapphire Interrupt target card. Each card in an opposing zone with the same name as that card gets cost +Cost 2.
Arena Brawler Ruby 2 Troop Ruby 3 1
Bombsmith Ruby 2 Troop Ruby 1 1 When this enters play, it may deal 1 damage to target troop.
Buccaneer Sapphire 3 Troop Sapphire 2 2 When this enters play, you may put target troop into its controller's hand. If you do, it gets cost +Cost 1.
Phoenix Guard Scout Sapphire 2 Troop Sapphire 1 3 [Flight]
Sapphire Aura Sapphire 3 Quick Action Sapphire Target troop gets +1Attack/+1Defense and [Flight].
Time Ripple Sapphire 2 Quick Action Sapphire Put target card into its controller's hand and it gets cost +Cost 1.
Suppressive Fire Ruby 1 Basic Action Ruby Up to two target troops can't block this turn.
Feral Ogre Wild 2 Troop Wild MagicWild Magic 3 2 [Crush]
Wild Child Wild 2 Troop Wild Magic 2 2
Shards of Fate Shard Resource Choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.
Pterobot Shardless 7 Troop 3 5 [Flight]

This has cost -Cost 1 in all your zones for each Dwarf and/or Robot you control.
Grim Skull Sorcerer Diamond 2 Troop Diamond 1 2 SOCKETABLE MINOR
Crimson Clarity Ruby 2 Quick Action Ruby Gain Ruby.

Gain <3/0>.
Gearsmith Sapphire 1 Troop Sapphire 1 1 When this enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets cost -Cost 1. Shuffle the remaining cards into your deck.
Survival of the Fittest Wild 2 Quick Action Wild Magic Target troop you control battles target opposing troop.
Wind Whisperer Diamond 3 Troop Diamond 1 2 Cost 1, Action → Exhaust target troop.
Construction Plans: War Hulk Shardless 2 Artifact Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are five or more, remove them all, exhaust this, and transform this into a [War Hulk].
Infiltrator Bot Shardless 5 Troop 3 2 Cost 1 → This gets [Unblockable] this turn.
Vine Trap Wild 3 Troop Wild MagicWild Magic 2 4
Cottontail Ronin Wild 1 Troop Wild Magic 0 2 [Rage 1] (When this attacks, it gets +1Attack/+0Defense)
Howling Brave Wild 1 Troop Wild Magic 1 1 When this enters play, gain Wild Magic.

Action → Gain <1/0>.
Nature Reigns Wild 2 Quick Action Wild Magic Destroy target artifact or constant.
Necrotic Merchant Sapphire 1 Troop Sapphire 1 1 [Spellshield]
Mutate Sapphire 2 Quick Action Sapphire Target troop gets -1Attack/+1Defense.

Draw a card.
Mesmerize Sapphire 3 Basic Action Sapphire Target troop gets "This can't ready during its controller's ready step."
Devoted Emissary Sapphire 4 Troop Sapphire 4 3 When this enters play, put target troop you control into your hand.
Tyrannosaurus Hex Wild 6 Troop Wild MagicWild Magic 6 4 [Crush]
Cavern Commando Sapphire 3 Troop Sapphire 1 4
Baby Yeti Ruby 1 Troop Ruby 1 1 [Speed]
Spearcliff Pegasus Diamond 3 Troop Diamond 2 1 [Flight]

When this enters play, gain 2 health.
Sky'le Griffin Diamond 4 Troop DiamondDiamond 2 4 [Flight]
Rigid Buffalo Diamond 2 Troop DiamondDiamond 2 3
Reversion Diamond 1 Quick Action Diamond Revert target card.
Paladin of Naagaan Diamond 5 Troop DiamondDiamond 3 5
Gem-Crazed Berserker Ruby 3 Troop Ruby 3 1 SOCKETABLE MINOR
Giant Army Ants Ruby 4 Troop Ruby 3 2 [Crush]
Blood Bearer Blood 1 Troop Blood Magic 1 1 When this or another troop you control dies, gain 1 health.
Shadowblade Lurker Ruby 3 Troop Ruby 2 3
Zombie Vulture Blood 5 Troop Blood MagicBlood Magic 4 1 [Flight]
Wailing Banshee Blood 3 Troop Blood Magic 2 2 This can't be blocked except by artifact troops and/or blood troops.
Sorrow Blood 1 Basic Action Blood Magic Troops get -1Attack/-1Defense this turn.
Misfortune Blood 5 Basic Action Blood MagicBlood Magic Deal 2 damage to each opposing champion, and they each choose and discard two cards.
Mazat Ranger Blood 4 Troop Blood Magic 4 1 SOCKETABLE MINOR
Headless Executioner Blood 5 Troop Blood Magic 5 5 This can't block.
Determined Zombie Blood 2 Troop Blood Magic 1 3
Bravery Diamond 1 Quick Action Diamond Target troop gets +1Attack/+1Defense.
Diamond Aura Diamond 5 Quick Action Diamond Target troop gets +2Attack/+2Defense and [Steadfast].
Guard Dog Diamond 2 Troop Diamond 1 1 When this blocks, it gets +2Attack/+2Defense this turn.
Noble Citizenry Diamond 4 Troop DiamondDiamond 2 3 When this enters play, another target troop you control gets +2Attack/+2Defense.
Quick Strider Diamond 3 Troop Diamond 2 2 [Swiftstrike]
Ivory Pawn Shardless 2 Artifact Action → Gain 1 health.
Turreted Wall Shardless 4 Troop 0 5 [Defensive]

At the start of your turn, this deals 1 damage to each opposing champion.
Shroomshaw Blood 2 Troop Blood Magic 1 1 When this dies, create two [Battle Hoppers] and put them into play.
Inquisition Blood 2 Basic Action Blood MagicBlood Magic Target opposing champion reveals their hand. Choose a non-resource card from it. They discard that card.
Shield Trainer Diamond 1 Troop Diamond 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +0Attack/+1Defense.
Protectorate Sorcerer Diamond 5 Troop DiamondDiamond 3 3 When this attacks, exhaust target opposing troop.
Scrap Welder Ruby 4 Troop Ruby 2 2 When this enters play, if you control an artifact, this gets +3Attack/+0Defense, [Flight], and [Speed] this turn.
Incite Fury Ruby 3 Basic Action Ruby Target troop gets [Rage 2]. (When this attacks, it gets +2Attack/+0Defense.)
Crushing Blow Ruby 1 Quick Action Ruby Target attacking troop gets +2Attack/+2Defense and [Crush] this turn.
Windbourne Acolyte Sapphire 1 Troop Sapphire 1 1 [Flight]
Twisted Fate Sapphire 2 Constant Sapphire When you draw a card, bury the top card of each opposing champion's deck.
Stoneclaw Gargoyle Sapphire 5 Troop SapphireSapphire 3 3 [Flight]

When this enters play, draw a card, then choose and discard a card.
Phoenix Guard Trainer Sapphire 3 Troop Sapphire 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Flight].
Concubunny Wild 2 Troop Wild Magic 0 1 Cost 1, Action, Exhaust another Shin'hare you control → Create a [Battle Hopper] and put it into play.
Evolve Wild 3 Basic Action Wild Magic Each troop you control gets +1Attack/+1Defense.
Shroomtank Wild 5 Troop Wild MagicWild Magic 3 3 When this enters play, create two [Battle Hoppers] and put them into play.
Darkspire Priestess Blood 2 Troop Blood Magic 2 1 When this dies, choose one at random: It deals 3 damage to each opposing champion; or search your deck for a troop with Darkspire in its name and put it into your hand.
Blood Cauldron Ritualist Blood 3 Troop Blood Magic 1 1 Sacrifice another troop → This becomes 5Attack/5Defense this turn.
Mystic of the Tranquil Dream Sapphire 4 Troop Sapphire 2 4 SOCKETABLE MINOR
Mentor of the Song Sapphire 3 Troop Sapphire 2 1 When this troop dies, transform it into [Oracle Song] and return it to your hand.
Crackling Wit Sapphire 2 Quick Action Sapphire Draw a card.
Gain a charge.
Arena Regular Ruby 2 Troop Ruby 2 1 When you gain a charge, this deals 1 damage to each opposing champion.
Elite Pyromancer Ruby 3 Troop Ruby 3 1 Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +2Attack/+0Defense.
Lethal Weapons Blood 3 Quick Action Blood Magic Up to two target troops get [Lethal].
Adrenaline Rush Ruby 3 Quick Action Ruby Target troop you control gets +3Attack/+0Defense and Swiftstrike this turn.
Rune Ear Burrower Wild Magic 4 Troop Wild Magic 1 1 Tunneling: 3
When this enters play, it gets permanent +1Attack/+1Defense for each other troop you control.
[Basic]Wild Magic:Cost 2→Tunnel this troop.
Careful Rummaging Sapphire 1 Basic Action Sapphire Reveal the top five cards of your deck. You may put a revealed artifact into your hand.
Preservation Diamond 2 Quick Action Diamond Ready target troop. It gets permanent +1Attack/+2Defense.
Light of Hope Diamond 1 Quick Action Diamond Target troop gets +1Attack/+1Defense and Lifedrain this turn.
Kraken Guard Seapriest Diamond 3 Troop Diamond 2 2 Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +0Attack/+2Defense.
Ebony Pawn Shardless 2 Artifact Action → Deal 1 damage to each opposing champion.
Compost Wild Magic 5 Basic Action Wild Magic Destroy up to two target artifacts and/or constants.
Trick of the Light Wild Magic 2 Quick Action Wild Magic Revert target troop you control.
Draw a card.
War Bot Bunker Shardless 5 Artifact When this enters play, create a [War Bot] and put it into play.

Robots you control have +0Attack/+1Defense.
Crackling Bolt Ruby 2 Basic Action Ruby Deal 3 damage to target champion or troop.
Gain a charge.
Burrow Bunny Blood Magic 4 Troop Blood Magic 4 1 Tunneling : 2
[Basic]Blood Magic : Cost 2→Tunnel this troop.
Spirit Oracle Wild Magic 5 Troop Wild Magic 4 4 When you gain a charge, target troop gets permanent +1Attack/+1Defense.
Prophet of Wren Diamond 4 Troop Diamond 3 3 When you gain a charge, gain 2 health.
S.P.A.M. Bot Shardless 2 Troop 1 1 At the start of your turn, choose one at random: this gets +1Attack/+0Defense; or this gets +0Attack/+1Defense.
Construct Foreman Ruby 1 Troop Ruby 1 1 When this enters play, you may transform target artifact into a War Bot.
Subterranean Saboteur Sapphire 6 Troop Sapphire 2 3 Tunneling : 3
When this enters play, another target troop you control gets permanent +1Attack/+1Defense and Flight.
[Basic]Sapphire : Cost 2→Tunnel this troop.
Strength of the Redwood Wild Magic 1 Quick Action Wild Magic Target troop gets +1Attack/+3Defense and Skyguard this turn.
Excavation Hulk 6 Troop 4 4 [Basic]: Cost 2Tunneling 4
Crackling Sprout Wild Magic 2 Quick Action Wild Magic Target troop gets +2Attack/+2Defense and Crush this turn.
Gain a charge.
Feeding the Young Ones Blood 5 Basic Action Blood Magic Create two [Battle Hoppers] and put them into play. Deal 1 damage to target troop for each Shin'hare you control.
Reactor Bot 2 Troop 1 1 When you gain a charge, this gets +2Attack/+2Defense this turn.
Ridge Raider Ruby 1 Troop Ruby 1 1 When you control another Orc, this has +1Attack/+1Defense.
Charge Hulk Shardless 4 Troop 3 2 When this enters play, gain two charges.
Killblade of the Milky Eye Blood 1 Troop Blood Magic 1 1 [Lethal]
Fish Hands Sapphire 2 Quick Action Sapphire Interrupt target non-troop card.
To the Skies! Sapphire 2 Quick Action Sapphire Up to two target troops get permanent Flight.
Surprise Runt Gang Wild Magic 3 Quick Action Wild Magic Create three Battle Hoppers and put them into play.
Crackling Boon Diamond 1 Quick Action Diamond Gain 4 health.
Gain a charge.
Kog'Tepetl's Thirst Blood Magic Quick Action Blood Magic Target troop gets permanent +3Attack/-1Defense.
Blood MagicBlood MagicBlood MagicBlood Magic: Draw a card.
Crackling Rot Blood 3 Quick Action Blood Magic Target troop gets -2Attack/-2Defense.

Gain a charge.
Overtime Bot Shardless 2 Troop 1 2 Cost 2 → Ready this.
Effigy of Nulzann Shardless 3 Troop 2 2 SOCKETABLE MINOR
Meek Diamond 2 Quick Action Diamond Destroy target troop with Attack 2 or less.
Mecha T-Hex Shardless 7 Troop 6 5 [Crush]
Shield Bot Shardless 4 Troop 2 2 When this dies, target troop you control gets +0Attack/+2Defense.
Armitron Shardless 3 Troop 2 2 When this enters play, another target Robot you control gets +1Attack/+1Defense.
Construction Plans: Hornet Bot Shardless 1 Artifact Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are two or more, remove them all, exhaust this, and transform it into a [Hornet Bot].
Immortal Tears Shardless 1 Artifact Cost 1, Sacrifice this → Search your deck for a Standard resource and put it into your hand.
Construction Plans: Crank Rocket Shardless 2 Artifact Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are three or more, remove them all, exhaust this, and transform it into a [Crank Rocket].
Wretched Wrangler Blood 3 Troop Blood Magic 2 2 [ONE-SHOT]: Discard a card → Create two [Battle Hoppers] and put them into your hand.
Darkspire Punisher Blood 3 Troop Blood MagicBlood Magic 2 2 When this dies, choose one at random: Each opposing champion discards a card at random; or search your deck for a troop with Darkspire in its name and put it into your hand.
Rotting Buffalo Blood 3 Troop Blood Magic 2 3
Brutal Bonecracker Blood 4 Troop Blood Magic 2 3 [Rage 1]

While you control another Orc, this has [Speed].
Giant Mosquito Blood 2 Troop Blood Magic 1 1 [Flight], [Lifedrain]
Neophyte of Xarlox Blood 4 Troop Blood MagicBlood Magic 1 4 Action → Bury the top card of each opposing champion's deck. Gain 1 health for each troop buried this way.
Kog'tepetl's Thirst Blood 2 Quick Action Blood Magic Target troop gets +3Attack/-1Defense.

Blood MagicBlood MagicBlood MagicBlood Magic: Draw a card.
Crank Rocket N/A N/A Artifact Tap and sacrifice this to deal five damage to target troop.
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