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Card Shard Type Cost Threshold Rarity Attack Defense Description
[Battle Hopper] Troop 1 Wild Magic or Blood Magic Token 0 1
[Boldheart] Diamond Troop 6 DiamondDiamond Token 6 5
Prevent all damage that would be dealt to [His Majesty, King Gabriels] you control.
[Pile of Bones] Blood Troop 2 Blood MagicBlood Magic Token 0 1
This can't attack. This can't block.

④, Action → Transform this into a [Bone Warrior].
[Te'talca, High Cleric] Ruby Troop 5 RubyRuby Token 5 5
Your cards and effects deal double damage.
[Worker Bot] Shardless Troop Artifact 1 Token 1 1
[Vampire] Blood Troop 2 Blood MagicBlood Magic Token 2 2
[Enlightened Seeker] Diamond Troop 4 DiamondDiamond Token 0 1
You can't play cards.

At the end of your turn, draw a card. Then, if you have seven or more cards in hand, transform this into [The Transcended].
[Soul Armaments] Diamond Constant 2 Diamond Token
Troops you control have +2Attack/+2Defense, [Spellshield], and [Steadfast].
[Soul Cavalry] Diamond Troop 2 Diamond Token 6 6
[The Transcended] Diamond Troop 4 DiamondDiamond Token 5 6
If you would draw a card, search your deck for any card and put it into your hand instead.
[Blaze Elemental] Ruby Troop 3 RubyRuby Token 3 1
[Speed]

At the end of your turn, sacrifice this.
[War Bot] Shardless Troop Artifact 4 Token 3 3
[Zombie] Blood Troop 2 Blood Magic Token 2 2
[Blood Shard] Shard Resource Token
Gain Blood Magic
Gain a charge.
[Booby Trap] Shardless Artifact 0 Token
If this would enter your hand or graveyard, void it, and it deals 4 damage to you instead.
[Diamond Shard] Shard Resource Token
Gain Diamond
Gain a charge.
[Kraken's Tentacle] Sapphire Troop 1 Sapphire Token 1 1
Action → Exhaust target troop.
[Ruby Shard] Shard Resource Token
Gain Ruby
Gain a charge.
[Sapphire Shard] Shard Resource Token
Gain Sapphire
Gain a charge.
[Wild Shard] Shard Resource Token
Gain Wild Magic
Gain a charge.
[Angel] Diamond Troop 5 Diamond Token 4 4
[Mammoth Squirrel Titan] Wild Troop 8 Wild MagicWild MagicWild Magic Token 6 6
[Crush]

Must attack.
[Adamanthian Elite] Diamond Troop 5 Diamond Token 3 3
[Dingler] Sapphire Troop 2 Sapphire Token 0 1
[Spiderspawn] Blood Troop 2 Blood Magic Token 2 1
[Ancestral Specter] Sapphire Troop 1 Sapphire Token 2 2
[Flight]

When this enters play, draw a card.
[Battle Hopper - Blood] Blood Troop 1 Blood Magic Token 0 1
[Battle Hopper - Wild] Wild Troop 1 Wild Magic or Blood Magic Token 0 1
[Royal Falcon] Ruby Troop 3 Ruby Token 0 1
[War Hulk] Shardless Troop Artifact 5 Token 5 5
[Hop'hiro, Elite Samurai] Blood Troop 1 Blood Magic Token 2 2
Cost 1, Sacrifice another troop → Target troop gets -1Attack/-1Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Samurai Warlord].
[Hop'hiro, Samurai Warlord] Blood Troop 1 Blood Magic Token 3 3
Cost 1, Sacrifice another troop → Destroy target troop.
[Silver Talon Senator] Sapphire Troop 2 Sapphire Token 1 1
[Flight]

When this deals damage to an opposing champion, its master gets +1Attack/+1Defense.
[Rock Elemental] Ruby Troop 6 RubyRuby Token 0 0
[Rhinoceros] Wild Troop 3 Wild MagicWild Magic Token 3 3
[Abomination] Blood Troop 4 Blood MagicBlood Magic Token 0 0
[Ingenuity Engine] Shardless Artifact 2 Token
Action → Create a random artifact and put it into play.
[Maddening Nightmare] Blood Troop 4 Blood MagicBlood Magic Token 6 4
At the start of your turn, look at the top card of each opposing champion's deck. You may bury each of those cards.
[The Triumvirate] Ruby Troop 9 DiamondRubySapphire Token 9 9
[Flight], [Speed], [Steadfast]

When The Triumvirate attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 damage to each opposing champion and troop.
[Turtle Pet] Diamond Troop 3 Diamond Token 1 3
Action → Prevent the next 3 damage that would be dealt to this troop's master this turn.
[Sentinel of Light] Diamond Troop 2 Diamond Token 4 4
[Lifedrain]

While you have 20 or more health, other troops you control have +2Attack/+2Defense.
[Burning Skarn] Ruby Troop 1 Ruby Token 2 2
When you play an action, this gets +2Attack/+2Defense this turn.

At end of turn, if you played two or more actions this turn, transform this into a [Hellfire Skarn].
[Hellfire Skarn] Ruby Troop 1 Ruby Token 3 3
When you play an action, this gets +3Attack/+3Defense.
[Inferno Elemental] Ruby Troop 1 Ruby Token 6 3
[Eldon the Liberated] Sapphire Troop 3 Sapphire Token 2 4
[Flight]

When a troop you control deals damage to an opposing champion, draw a card.

Cost 2 → Target troop you control gets [Flight] this turn.
[Eldon the Imprisoned] Sapphire Troop 3 Sapphire Token 2 4
This can't attack. This can't block.

Cost 2 → Target troop you control gets [Flight] this turn.

At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into [Eldon the Liberated].
[Lightning Armada] Sapphire Troop 4 Sapphire Token 2 2
[Flight]

This has +2Attack/+2Defense for each card in your hand.
[Giant Cocoon] Wild Troop 1 Wild Magic Token 0 4
[Defensive]

At the start of your turn, add a metamorphosis counter to this. Then, if there are three or more, remove them all and transform this into a [Giant Butterfly].
[Giant Butterfly] Wild Troop 1 Wild Magic Token 5 4
[Flight]

When this deals damage to an opposing champion, opposing troops get [Defensive] until the start of your next turn.
[Spore Stalks] Wild Troop 4 Wild MagicWild MagicWild Magic Token 0 3
At the start of your turn, create a [Spore Stalks] and put it into play.

At the end of your turn, this deals 1 damage to target opposing champion for each Plant you control.
[Vine Goliath] Wild Troop 4 Wild MagicWild MagicWild Magic Token 9 9
[Crush]

③ → Exhaust target troop.
[Venus Fly Gorger] Wild Troop 4 Wild MagicWild MagicWild Magic Token 5 5
[Feral Beast] Wild Troop 1 Wild Magic Token 6 3
[Echo of Lodegan] Sapphire Troop 7 SapphireSapphire Token 3 3

There are 54 cards in this list.

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