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Card Shard Cost Type Threshold Attack Defense Description
Blinding Light Diamond 3 Quick Action Diamond Prevent all damage that would be dealt to you and troops you control this turn.
Worker Bot Factory Shardless 5 Artifact Cost 2, Action → Create a [Worker Bot] and put it into play.
Volcannon Shardless 5 Artifact Action, Exhaust a Dwarf or Robot you control → This deals 3 damage to each opposing champion.

Exhaust two Dwarves and/or Robots you control → Ready this.
Goblin Cooking Pot Shardless 1 Artifact [Basic] Cost 2, Sacrifice this → This deals 1 damage to each opposing champion. They each lose a charge and choose and discard a card.
Rose Lion Diamond 2 Troop Diamond 0 1 At the start of your turn, this gets +1Attack/+1Defense. When this attacks or blocks, it loses this power.
Research Librarian Sapphire 2 Troop Sapphire 1 2 ⑦, Action → Draw a card. You pay Cost 1 less to use this power for each artifact you control.
Elimination Specialist Ruby 4 Troop Ruby 3 2 This enters play with a rocket counter for each artifact you control.

[Basic] Remove a rocket counter from this → This deals 1 damage to target troop.

At end of turn, remove all rocket counters from this.
Bone Warrior Blood 2 Troop Blood MagicBlood Magic 1 2 When this dies, transform it into a [Pile of Bones] and put it into play.
Corrupt Harvester Blood 4 Troop Blood MagicBlood Magic 3 3 [Lifedrain]

This can't be blocked except by artifact troops and/or blood troops.
Necessary Sacrifice Blood 4 Basic Action Blood MagicBlood Magic As an additional cost to play this, sacrifice a troop.

Draw three cards.
Xentoth's Chosen Blood 6 Troop Blood MagicBlood Magic 5 4 As an additional cost to play this, sacrifice two troops.

[Unblockable].
Bucktooth Commander Wild 3 Troop Wild MagicWild Magic 2 2 Other Shin'hare you control have +1Attack/+1Defense.
Chlorophyllia Wild 2 Basic Action Wild Magic Play a random [Wild Shard] from your deck.
Succulent Roostasaur Wild 2 Troop Wild Magic 1 1 [Crush]

Exhaust another troop you control → This gets +1Attack/+1Defense this turn.

Sacrifice this → Gain health equal to its Defense.
Protectorate Clergyman Diamond 3 Troop Diamond 3 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+1Defense.
Burn to the Ground Ruby 1 Basic Action RubyRuby Deal X damage to target champion or troop.
Goreseeker Ruby 5 Troop RubyRuby 3 2 [Swiftstrike], [Rage 1]

(When this attacks, it gets +1Attack/+0Defense.)
Sword Trainer Ruby 4 Troop Ruby 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +XAttack/+0Defense, where X is this troop's Attack.
Malfunctioning War Bot Shardless 2 Troop 2 2 At the start of your turn, this deals 1 damage to a random champion.
Ambershire Instigator Wild 5 Troop Wild MagicWild Magic 2 4 [Crush], [Rage 2] (When this attacks, it gets +2Attack/+0Defense).
Shin'hare Eulogist Blood 2 Troop Blood Magic 2 2 When another Shin'hare you control dies, this gets +1Attack/+1Defense.
Technical Genius Sapphire 2 Troop Sapphire 1 2 Your artifacts in all zones have cost -Cost 1.
Dwarven Turbine Shardless 1 Artifact Cost 1, Action → Ready another target artifact.
Secret Laboratory Shardless 4 Artifact Cost 1, Action → Draw a card, then choose and discard a card.
Hex Engine Shardless 4 Artifact Action → Gain <2/0>.
The Fate Rack Shardless 3 Artifact Cost 1, Action → Bury the top two cards of target champion's deck.
Righteous Paladin Diamond 2 Troop DiamondDiamond 2 2 When you gain health, this gets +1Attack/+1Defense.
Wild Soul Wild 2 Quick Action Wild MagicWild Magic Target troop gains +X Attack / +X Defense until end of turn, where X is your Wild threshold.
Fang of the Mountain God Blood 1 Troop Blood Magic 2 2 At the start of your turn, this deals 1 damage to you.
Bottled Vitae Shardless 1 Artifact [Basic] Cost 2, Sacrifice this → Gain 1 health, gain a charge, and draw a card.
Chimera Guard Outrider Diamond 4 Troop Diamond 0 4 When this attacks, it gets +Attack equal to its Defense this turn.
Wizard of the Silver Talon Sapphire 4 Troop Sapphire 2 3 When this enters play, create a [Silver Talon Senator] and put it into play.
Angelic Ascension Diamond 5 Quick Action DiamondDiamond Transform target troop into an [Angel].
Polymorph: Dingler Sapphire 5 Quick Action SapphireSapphire Revert and transform target troop into a [Dingler].
Cloud Titan Sapphire 5 Troop SapphireSapphire 4 4 [Flight]
Flock of Seagulls Sapphire 2 Troop SapphireSapphire 0 1 [Defensive], [Flight]

Prevent all combat damage that would be dealt to this.
Air Superiority Sapphire 2 Constant Sapphire Troops you control with [Flight] have +1Attack/+1Defense.
Stormcall SapphireSapphire 44 Quick ActionQuick Action SapphireSapphireSapphireSapphire width="175px"|Stormcall SapphireSapphire 44 Quick ActionQuick Action SapphireSapphireSapphireSapphire Exhaust all opposing troops.Exhaust all opposing troops.
Throat Cutter Blood 3 Troop Blood Magic 2 2 This and other Orcs you control have [Rage 1].
Veteran Gladiator Ruby 3 Troop Ruby 3 2 Must attack.

When this attacks, target opposing troop can't block this turn.
Runic Monolith Shardless 2 Artifact Cost 2, Action → Exhaust target troop. This can't ready during your next ready step.
Elite Battle Tech Sapphire 6 Troop SapphireSapphire 1 4 When this enters play, create two [Worker Bots] and put them into play.

Sacrifice two Robots you control → Put target opposing troop into its controller's hand.
Daring Swordsman Ruby 4 Troop Ruby 2 2 This deals double damage.
Persecute Blood 2 Basic Action Blood Magic Target troop gets permanent "When this troop dies, destroy each troop with the same name as that troop you own in all zones."
Furious Taskmaster Ruby 2 Troop Ruby 2 2 Cost 1 → Target Orc you control gets [Speed] this turn.
Cosmic Totem Shardless 1 Artifact Cost 1, Void this → Put target champion's graveyard into target champion's deck.
Dwarven Armory Shardless 5 Artifact Cost 1, Action → Target Robot gets +1Attack/+1Defense.
Experimental War Hulk Shardless 5 Troop 3 4 [Crush]

Cost 2 → This gets +1Attack/+0Defense this turn.
Wind of Change Wild 3 Basic Action Wild MagicWild Magic Destroy all constants. Gain 2 health for each constant destroyed this way.
Crazed Squirrel Titan Wild 6 Troop Wild MagicWild Magic 4 4 When this enters play, it battles target opposing troop.
Field of Poppies Wild 2 Quick Action Wild Magic Exhaust all troops with Defense 3 or less.
Gigantisaur Wild 7 Troop Wild MagicWild Magic 7 7
Brood Creeper Blood 3 Troop Blood MagicBlood Magic 3 2 When this deals damage to an opposing champion, create a [Spiderspawn] and put it into play.
Rune Ear Commander Wild 4 Troop Wild MagicWild Magic 0 0 This has +1Attack/+1Defense for each troop you control.
Monkey of the Nine Tails Sapphire 5 Troop SapphireSapphire 3 4 When this enters play, you may revert and transform another target troop into a [Monkey of the Nine Tails].
Stargazer Wild 1 Troop Wild Magic 1 1 Diamond: Cost 1, Action → Gain 2 health.

Sapphire: Cost 1, Action → Draw a card, then choose and discard a card.
Turbulence Wild 2 Quick Action Wild Magic Destroy target troop with [Flight].
Clear Sky Stormcaller Sapphire 3 Troop Sapphire 1 2 [Basic] Action → This deals 1 damage to target exhausted troop.
Assault Technician Ruby 5 Troop RubyRuby 2 2 When this enters play, create a [War Bot] and put it into play.

Cost 2 → Target Robot you control gets +1Attack/+0Defense.
Avalanche Giant Ruby 5 Troop RubyRuby 3 4 Action, Choose and discard two cards → This deals 4 damage to target troop.
Crazed Rummaging Ruby 1 Basic Action Ruby Each champion draws three cards, then discards three cards at random.
Prairie Scout Diamond 1 Troop Diamond 1 1 Action → Target attacking troop gets +1Attack/+1Defense this turn.
Boltpaw Wizard Blood 5 Troop Blood MagicBlood Magic 3 3 Cost 1, Sacrifice a troop → Revert target troop.

Cost 1, Sacrifice a troop → Bury the top card of target champion's deck.
Ruby Enchantress Ruby 3 Troop Ruby 2 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Swiftstrike].
War Machinist Ruby 1 Troop Ruby 1 1 When an artifact enters play under your control, this deals 1 damage to each opposing champion.
Wall of Corpses Blood 4 Troop Blood MagicBlood Magic 0 1 [Defensive]

This has +Defense equal to the combined Defense of troops in your graveyard.
Rot Caster Blood 5 Troop Blood MagicBlood Magic 3 2 When this enters play, destroy target opposing troop with cost ③ or less.
Incubation Slave Blood 2 Troop Blood Magic 0 2 At the start of your turn, add an egg counter to this.

⑥, Remove all egg counters from this and sacrifice it → Create a [Spiderspawn] for each egg counter removed this way and put them into play.
Corrupted Afterlife Blood 6 Basic Action Blood MagicBlood Magic Revert and transform up to three target troops in a graveyard into a [Zombies] and put them into play under your control.
Forgotten Lord Diamond 5 Troop DiamondDiamond 3 4 [Steadfast], [Spellshield]
Heroic Inspiration Diamond 1 Quick Action Diamond Target blocking troop gets +8Attack/+8Defense this turn.
Infusion of Diamond Diamond 2 Quick Action Diamond Troops you control get [Lifedrain] this turn.
Chimera Diamond 5 Troop DiamondDiamondDiamond 4 4 At the start of your turn, choose [Flight], [Steadfast], or [Lifedrain]. This troop gets that power until the start of your next turn.
Command Tower Shardless 3 Artifact Troops you control have +1Attack/+0Defense.
Blood Savant Blood 2 Troop Blood Magic 0 1 Blood MagicBlood MagicBlood Magic: [Basic] Cost 1 → This gets +1Attack/+1Defense this turn.
Shamed Gladiator Blood 2 Troop Blood Magic 2 2 SOCKETABLE MINOR

When this enters play, it deals 2 damage to you.
Carrion Blob Blood 3 Troop Blood MagicBlood Magic 2 2 Cost 1, Action → Void up to three target troops in a graveyard. Gain 1 health for each troop voided this way.
Shadow Rend Blood 3 Basic Action Blood MagicBlood Magic This turn, when a troop you control deals damage to an opposing champion, that champion chooses and discards a card.
Loregoyle Diamond 3 Troop Diamond 0 4 [Defensive], [Flight]

Cost 2 → Put target card in a graveyard into its champion's deck.
Kraken Guard Mariner Diamond 2 Troop Diamond 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Steadfast].
Shellsafe Sure Shot Diamond 4 Troop DiamondDiamond 3 2 When this enters play, create a [Turtle Pet] and put it into play.
Phoenix Guard Aeronaut Diamond 5 Troop Diamond 3 2 SOCKETABLE MINOR

[Flight]
Howling Ambush Diamond 1 Quick Action Diamond Reveal a troop from your hand. Deal damage equal to that troop's Attack to target troop that entered play this turn.
Stoneskin Diamond 1 Quick Action Diamond Interrupt target action targeting you or a troop you control.
Solitary Exile Diamond 3 Constant DiamondDiamond When this enters play, void another target card.

When this leaves play, put each card voided by it into play.
Imp Hoodlums Ruby 3 Troop Ruby 2 2 When this enters play, destroy target opposing artifact.
Demolition Ruby 3 Basic Action Ruby Target champion loses <1/1>.
Minotaur Mercenary Ruby 2 Troop Ruby 2 1 When this enters play, choose one at random: This gets +2Attack/+2Defense; or an opposing champion gains control of this.
Hellhound Ruby 6 Troop Ruby 4 4 SOCKETABLE MINOR

Cost 1 → This gets +1Attack/+0Defense this turn.
Fiendish Cabalist Ruby 3 Troop RubyRuby 0 1 This has +1Attack/+1Defense for each card in opposing champions' hands.
Mistborn Wendigo Sapphire 5 Troop Sapphire 1 5 SOCKETABLE MINOR

Cost 1 → This gets +2Attack/-2Defense this turn.
Spawn of Othuyeg Sapphire 2 Troop Sapphire 1 1 [Flight]

When this deals damage to an opposing champion, bury the top card of their deck. If there are ten or more cards in opposing graveyards, bury the top five cards of their deck instead.
Cerulean Mentalist Sapphire 3 Troop Sapphire 2 3 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this deals damage to an opposing champion, draw a card."
Arcane Shield Sapphire 2 Quick Action SapphireSapphire Target troop gets [Spellshield].
Cerulean Grand Strategist Sapphire 1 Troop Sapphire 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "Action → Exhaust target troop with Attack less than or equal to this troop's Attack."
Mimic Sapphire 2 Basic Action SapphireSapphire Create a replica of target troop and put it into your hand.
Dandelion Sprite Wild 2 Troop Wild Magic 1 2 Wild MagicWild MagicWild Magic: [Flight], [Spellshield].
Nibblin Hunting Pack Wild 4 Troop Wild Magic 2 2 ④ → This gets +1Attack/+1Defense.
Nelebrin Skirmisher Wild 3 Troop Wild Magic 2 1 SOCKETABLE MINOR

When this deals damage to an opposing champion, it gets +1Attack/+1Defense.
Sensei of the Wounded Petal Wild 4 Troop Wild Magic 3 3 When this enters play, gain 1 health for each troop you control.
Manti Elder Druid Wild 5 Troop Wild MagicWild Magic 4 4 When this enters play, you may revert target troop.
Oakhenge Ceremony Wild 1 Basic Action Wild Magic Look at the top five cards of your deck. Put a troop from among them into your hand, then shuffle the remaining cards into your deck.
Pheromones Wild 1 Basic Action Wild Magic Target troop gets "Opposing troops must block this if able" this turn.
Royal Valkyr Diamond 6 Troop Diamond 3 4 [Flight]

RubyDiamondSapphire: When this troop enters play, deal 3 damage to target champion or troop. Draw a card.
Necrophage Sensei Blood 2 Troop Blood Magic 0 0 As this enters play, this gets +1Attack/+1Defense for each troop in your graveyard.
Cockatwice Blood 5 Troop Blood Magic 3 2 SOCKETABLE MINOR
SOCKETABLE MINOR

[Lethal]
Cannon Volley Ruby 6 Basic Action Ruby Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
Keeper of the Wounded Petal Wild Magic 1 Troop Wild Magic 1 1 When a Shin'hare enters your hand, this card gets permanent +1Attack/+1Defense.
Exalted Victory Diamond 4 Basic Action Diamond Troops you control get +2Attack/+0Defense this turn.
Humans you control get Steadfast and Swiftstrike this turn.
Rallying Banner 5 Artifact This has cost -③ in all zones while you control a Human.
Inspire - As a troop with cost equal to or greater than this artifact's cost enters play under your control, it gets permanent +1Attack/+1Defense.
Time Wave Sapphire 6 Quick Action SapphireSapphire Put two target troops into their controller's hand. Those troops get permanent cost +Cost 2.
Brood Missionary Blood 4 Troop Blood MagicBlood Magic 2 4 When this enters play, gain control of target opposing Orc, revert it, and transform it into an [Incubation Slave].
Electroid Shardless 1 Troop 3 4 This can't attack or block unless you control four or more Dwarf and/or Robot troops.
Inductocoptor Bot 3 Artifact 1 1 Flight
When this attacks, gain a charge.
Mentor of the Flames Ruby 4 Troop Ruby 3 2 When this dies, transform it into a Burn and put it into your hand.
Immortal Decree Diamond 6 Quick Action DiamondDiamond Void target card.
Fierce Warlord Ruby 2 Troop RubyRuby 2 1 When this enters play, troops you control with cost 1 or less get permanent +1Attack/+1Defense.
Briar Patch Wild Magic 1 Constant Wild Magic When this enters play, create four Briar Legions and put them into your deck.
When you draw a Briar Legion, create a Briar Legion and put it into your deck.
Dwarven Ballistics Training Ruby Basic Action RubyRuby Target troop gets permanent "Action → This deals 1 damage to target champion or troop."
Scraptech Brawler Ruby 3 Troop Ruby 2 2 [Basic]Ruby: Cost 2Tunneling 3.

When this enters play, gain <3/0>.
Born to Die Blood 2 Constant Blood Magic Cost 1, Sacrifice a troop → Deal 1 damage to target champion.
Construction Plans: Bot Shop Shardless 1 Artifact Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are three or more, remove them all, exhaust this, and transform it into a [Bot Shop].
Lightning Elemental Ruby 2 Troop Ruby 2 1 [Swiftstrike]

When this troop deals damage to an opposing champion, charge your champion
Shard of Ancients Shard Resource Gain Blood Magic or Wild Magic.

Gain a charge.
Shard of Savagery Shard Resource Gain Ruby or Wild Magic.

Gain a charge.
Shard of Instinct Shard Resource Gain Sapphire or Wild Magic.

Gain a charge.
Shard of Life Shard Resource Gain Diamond or Wild Magic.

Gain a charge.
Shard of Hatred Shard Resource Gain Blood Magic or Ruby.

Gain a charge.
Shard of Cunning Shard Resource Gain Blood Magic or Sapphire.

Gain a charge.
Shard of Retribution Shard Resource Gain Blood Magic or Diamond.

Gain a charge.
Shard of Innovation Shard Resource Gain Ruby or Sapphire.

Gain a charge.
Shard of Conquest Shard Resource Gain Diamond or Ruby.

Gain a charge.
Shard of Purpose Shard Resource Gain Diamond or Sapphire.

Gain a charge.
Mimeobot Shardless 1 Troop 1 1 When this enters play, create two replicas of a troop in your hand and put them into your deck.
Inductocopter Bot Shardless 3 Troop 1 1 [Flight]

When this attacks, gain a charge.
Sentinel of Nulzann Shardless 5 Troop 3 3 SOCKETABLE MINOR
SOCKETABLE MINOR
Hex Geode Shardless 0 Artifact When this enters play, gain Diamond, Ruby, or Sapphire.

③, Sacrifice this → Gain a charge.
Dread Monolith Shardless 4 Artifact [Basic] Cost 2, Action → Target troop gets "This can't block."
Pulse Reactor Shardless 1 Artifact When you gain a charge, add a shockwave counter to this.

Cost 1, Remove 2 shockwave counters from this → Exhaust target troop.
Mentor of the Grave Blood 5 Troop Blood Magic 4 3 When this dies, transform it into a [Call the Grave] and put it into your hand.
Withering Touch Blood 1 Basic Action Blood Magic Target opposing champion reveals each non-troop, non-resource card in their hand. Choose one of those cards, and they discard it.
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