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Card Shard Type Cost Threshold Rarity Attack Defense Description
[Blood Bearer] Blood Troop 1 Blood Magic Common 1 1
When this or another troop you control dies, gain 1 health.
[Wailing Banshee] Blood Troop 3 Blood Magic Common 2 2
This can't be blocked except by artifact troops and/or blood troops.
[Determined Zombie] Blood Troop 2 Blood Magic Common 1 3
[Shroomshaw] Blood Troop 2 Blood Magic Common 1 1
When this dies, create two [Battle Hoppers] and put them into play.
[Blood Savant] Blood Troop 2 Blood Magic Uncommon 0 1
Blood MagicBlood MagicBlood Magic: [Basic] Cost 1 → This gets +1Attack/+1Defense this turn.
[Darkspire Enforcer] Blood Troop 3 Blood Magic Common 3 2
[Giant Corpse Fly] Blood Troop 3 Blood MagicBlood Magic Common 2 1
[Flight]

When this enters play, target champion chooses and discards a card.
[Shamed Gladiator] Blood Troop 2 Blood Magic Uncommon 2 2
SOCKETABLE MINOR

When this enters play, it deals 2 damage to you.
[Shadowgrove Witch] Blood Troop 4 Blood Magic Common 2 4
When this enters play, target opposing champion reveals a random card from their hand. Troops revealed this way get -2Attack/-2Defense.
[Wall of Corpses] Blood Troop 4 Blood MagicBlood Magic Uncommon 0 1
[Defensive]

This has +Defense equal to the combined Defense of troops in your graveyard.
[Headless Executioner] Blood Troop 5 Blood Magic Common 5 5
This can't block.
[Zombie Vulture] Blood Troop 5 Blood MagicBlood Magic Common 4 1
[Sorrow] Blood Basic Action 1 Blood Magic Common
Troops get -1Attack/-1Defense this turn.
[Call the Grave] Blood Basic Action 1 Blood Magic Common
Put target troop from a graveyard into your hand.
[Blood Aura] Blood Quick Action 3 Blood Magic Common
Target troop gets +1Attack/+1Defense and [Lifedrain].
[Murder] Blood Quick Action 3 Blood Magic Common
Destroy target non-artifact troop.
[Atrophy] Blood Quick Action 4 Blood Magic Common
Target troop gets -1Attack/-1Defense.

Draw a card.
[Misfortune] Blood Basic Action 5 Blood MagicBlood Magic Common
Deal 2 damage to each opposing champion, and they each choose and discard two cards.
[Terrible Transfer] Blood Quick Action 5 Blood Magic Common
Deal 1 damage to target troop for each Blood Magic you have. Gain 1 health for each damage dealt this way.
[Fang of the Mountain God] Blood Troop 1 Blood Magic Uncommon 2 2
At the start of your turn, this deals 1 damage to you.
[Bone Warrior] Blood Troop 2 Blood MagicBlood Magic Uncommon 1 2
When this dies, transform it into a [Pile of Bones] and put it into play.
[Incubation Slave] Blood Troop 2 Blood Magic Uncommon 0 2
At the start of your turn, add an egg counter to this.

⑥, Remove all egg counters from this and sacrifice it → Create a [Spiderspawn] for each egg counter removed this way and put them into play.
[Shin'hare Eulogist] Blood Troop 2 Blood Magic Uncommon 2 2
When another Shin'hare you control dies, this gets +1Attack/+1Defense.
[Throat Cutter] Blood Troop 3 Blood Magic Uncommon 2 2
This and other Orcs you control have [Rage 1].
[Claw of the Mountain God] Blood Troop 3 Blood MagicBlood Magic Rare 5 4
At the start of your turn, this deals 2 damage to you.
[Brood Creeper] Blood Troop 3 Blood MagicBlood Magic Uncommon 3 2
When this deals damage to an opposing champion, create a [Spiderspawn] and put it into play.
[Mazat Ranger] Blood Troop 4 Blood Magic Common 4 1
SOCKETABLE MINOR
[Corrupt Harvester] Blood Troop 4 Blood MagicBlood Magic Uncommon 3 3
[Lifedrain]

This can't be blocked except by artifact troops and/or blood troops.
[Rot Caster] Blood Troop 5 Blood MagicBlood Magic Uncommon 3 2
When this enters play, destroy target opposing troop with cost ③ or less.
[Boltpaw Wizard] Blood Troop 5 Blood MagicBlood Magic Uncommon 3 3
Cost 1, Sacrifice a troop → Revert target troop.

Cost 1, Sacrifice a troop → Bury the top card of target champion's deck.
[Carrion Blob] Blood Troop 3 Blood MagicBlood Magic Uncommon 2 2
Cost 1, Action → Void up to three target troops in a graveyard. Gain 1 health for each troop voided this way.
[Xentoth's Chosen] Blood Troop 6 Blood MagicBlood Magic Uncommon 5 4
As an additional cost to play this, sacrifice two troops.

[Unblockable].
[Inquisition] Blood Basic Action 2 Blood MagicBlood Magic Common
Target opposing champion reveals their hand. Choose a non-resource card from it. They discard that card.
[Shadow Rend] Blood Basic Action 3 Blood MagicBlood Magic Uncommon
This turn, when a troop you control deals damage to an opposing champion, that champion chooses and discards a card.
[Necessary Sacrifice] Blood Basic Action 4 Blood MagicBlood Magic Uncommon
As an additional cost to play this, sacrifice a troop.

Draw three cards.
[Corrupted Afterlife] Blood Basic Action 6 Blood MagicBlood Magic Uncommon
Revert and transform up to three target troops in a graveyard into a [Zombies] and put them into play under your control.
[Hop'hiro, Samurai] Blood Troop 1 Blood Magic Rare 1 1
Cost 1, Sacrifice another troop → Target troop gets -1Attack/-0Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Elite Samurai].
[Midnight Shepherd] Blood Troop 2 Blood Magic Rare 1 1
Blood MagicDiamondRubySapphireWild Magic: Action → Put target troop in a graveyard into play under your control.
[Xentoth's Inquisitor] Blood Troop 4 Blood MagicBlood Magic Rare 3 1
SOCKETABLE MAJOR

When this dies, put it into your hand and it gets cost +Cost 2.
[The Mushwocky] Blood Troop 4 Blood MagicBlood Magic Rare 1 1
As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets +3Attack/+3Defense for each Shin'hare sacrificed this way.
[Xarlox the Brood Lord] Blood Troop 4 Blood MagicBlood Magic Rare 3 5
When Xarlox deals damage to an opposing champion, bury the top three cards of their deck. Create a [Spiderspawn] for each troop buried this way and put them into play.
[Demented Demolisher] Blood Troop 4 Blood MagicBlood Magic Rare 2 2
③, Sacrifice this → Void all resources from your deck.
[Life Siphon] Blood Basic Action 1 Blood MagicBlood Magic Rare
Deal X damage to target opposing champion. Gain 1 health for each damage dealt this way.
[Infernal Professor] Blood Basic Action 2 Blood Magic Rare
Put a random non-resource card from your deck into your hand. It gets cost -Cost 2 and "At the start of your turn, if this is in your hand, it deals 2 damage to you".
[Curse of Oblivion] Blood Quick Action 1 Blood Magic Rare
Choose target opposing card on the chain. Void each other card with the same name from its controller's deck, graveyard, and hand.
[Pact of Pain] Blood Constant 3 Blood MagicBlood Magic Rare
Cost 2, Pay 2 health → Draw a card.
[Relentless Corruption] Blood Basic Action 3 Blood MagicBlood Magic Rare
Put the top 1 card of target opposing champion's deck into your hand. The thresholds of those cards all become Blood Magic.

[Escalation] - Put this into your deck, then add 1 to the bold number of all your [Relentless Corruptions] in all zones.
[Wretched Brood] Blood Constant 2 Blood MagicBlood Magic Rare
At the start of your turn, lose 1 health, create a [Battle Hopper] and put it into play.
[Incantation of Fear] Blood Constant 4 Blood Magic Rare
When a card enters an opposing graveyard from anywhere, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your [Incantations of Fear] in all zones into [Maddening Nightmares].
[Extinction] Blood Basic Action 4 Blood MagicBlood Magic Rare
Destroy all troops.
[Hideous Conversion] Blood Constant 2 Blood Magic Rare
Sacrifice a troop → Gain <1/0>.
[Vampire King] Blood Troop 4 Blood MagicBlood Magic Legendary 3 4
[Flight], [Lifedrain]

When this deals damage to an opposing champion, reveal a random card from their hand. If it's a troop, transform it into a [Vampire] and put it into play under your control.
[High Tomb Lord] Blood Troop 6 Blood MagicBlood Magic Legendary 0 0
This has +1Attack/+1Defense for each card in all graveyards.
[Uruunaz] Blood Troop 7 Blood MagicBlood MagicBlood Magic Legendary 5 5
[Flight]

When Uruunaz enters play or deals damage to an opposing champion, you may put target troop from an opposing graveyard into play under your control.
[Zombie Plague] Blood Constant 3 Blood MagicBlood Magic Legendary
At the start of your turn, reveal three random cards from each opposing champion's deck. Troops revealed this way get -1Attack/-1Defense. Then, void each of those troops with Defense 0 or less. Create a [Zombie] for each troop voided this way and put them into play.
[Hop'hiro, Samurai Warlord] Blood Troop 1 Blood Magic Token 3 3
Cost 1, Sacrifice another troop → Destroy target troop.
[Hop'hiro, Elite Samurai] Blood Troop 1 Blood Magic Token 2 2
Cost 1, Sacrifice another troop → Target troop gets -1Attack/-1Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Samurai Warlord].
[Pile of Bones] Blood Troop 2 Blood MagicBlood Magic Token 0 1
This can't attack. This can't block.

④, Action → Transform this into a [Bone Warrior].
[Spiderspawn] Blood Troop 2 Blood Magic Token 2 1
[Vampire] Blood Troop 2 Blood MagicBlood Magic Token 2 2
[Zombie] Blood Troop 2 Blood Magic Token 2 2
[Abomination] Blood Troop 4 Blood MagicBlood Magic Token 0 0
[Maddening Nightmare] Blood Troop 4 Blood MagicBlood Magic Token 6 4
At the start of your turn, look at the top card of each opposing champion's deck. You may bury each of those cards.
[Malice Demon] Blood Troop 7 Blood MagicBlood Magic Rare 8 8
[Darkspire Priestess] Blood Troop 2 Blood Magic Common 2 1
When this dies, choose one at random: It deals 3 damage to each opposing champion; or search your deck for a troop with Darkspire in its name and put it into your hand.
[Blood Cauldron Ritualist] Blood Troop 3 Blood Magic Common 1 1
Sacrifice another troop → This becomes 5Attack/5Defense this turn.
[Sadistic Castigator] Blood Troop 6 Blood MagicBlood MagicBlood Magic Rare 4 4
[Flight]

When an opposing champion draws a card, they reveal it. This deals damage to them equal to that card's cost.
[Battle Hopper - Blood] Blood Troop 1 Blood Magic Token 0 1
[Blood Harbinger] Blood Troop 2 Blood MagicBlood Magic Rare 3 1
When this troop dies, target opposing champion may pay 5 health. If they don't, search your deck for a Blood Harbinger and put it into your hand.
[Grave Robbing] Blood Basic Action 1 Blood Magic Common
Shuffle up to three target troops in any graveyard into your deck. Treshold on those cards becomes Blood Magic.
[Gront's Favorite Pet] Blood Troop 5 Blood MagicBlood MagicBlood Magic Legendary 0 0
When this troop enters play, void all troops from all graveyards. This troop gets permanent +Attack equal to the combined Attack of those troops, and +Defense equal to the combined Defense of those troops.
[Infected Zombie] Blood Troop 3 Blood MagicBlood Magic Promo 2 2
When this troop deals fatal damage to a troop, transform that troop into Infected Zombie and put it into play under your control.
[Ninja Training] Blood Basic Action 0 Blood MagicBlood Magic Promo
Draw cards equal to this action's cost.
Blood MagicBlood Magic [2], Reveal this action from your hand: Target attacking troop gets -1 Attack/-1 Defense this turn. This action gets permanent cost +[1].
[Persecute] Blood Basic Action 2 Blood Magic Uncommon
Target troop gets permanent "When this troop dies, destroy each troop with the same name as that troop you own in all zones."
[Scourge Knight] Blood Troop 2 Blood MagicBlood Magic Legendary 2 1
When this troop attacks, each opposing champion buries the top two cards of his deck.
When theis troop is destroyed, put target troop from an opposing graveyard into play under your control.
[Starving Lich] Blood Troop 1 Blood MagicBlood MagicBlood MagicBlood Magic Rare 2 2
[Fury of the Mountain God] Blood Troop 8 Blood MagicBlood Magic Rare 4 4
SOCKETABLE MAJOR
SOCKETABLE MINOR
While this troop is in your hand: when a troop you control deals damage, this troop gets permanent cost -Cost 1.
[Necrophage Sensei] Blood Troop 2 Blood Magic Uncommon 0 0
As this enters play, this gets +1Attack/+1Defense for each troop in your graveyard.
[Cockatwice] Blood Troop 5 Blood Magic Uncommon 3 2
SOCKETABLE MINOR
SOCKETABLE MINOR

[Lethal]
[Killblade of the Milky Eye] Blood Troop 1 Blood Magic Common 1 1
[Wretched Wrangler] Blood Troop 3 Blood Magic Common 2 2
[ONE-SHOT]: Discard a card → Create two [Battle Hoppers] and put them into your hand.
[Darkspire Punisher] Blood Troop 3 Blood MagicBlood Magic Common 2 2
When this dies, choose one at random: Each opposing champion discards a card at random; or search your deck for a troop with Darkspire in its name and put it into your hand.
[Rotting Buffalo] Blood Troop 3 Blood Magic Common 2 3
[Brutal Bonecracker] Blood Troop 4 Blood Magic Common 2 3
[Rage 1]

While you control another Orc, this has [Speed].
[Lethal Weapons] Blood Quick Action 3 Blood Magic Common
Up to two target troops get [Lethal].
[Crackling Rot] Blood Quick Action 3 Blood Magic Common
Target troop gets -2Attack/-2Defense.

Gain a charge.
[Feeding the Young Ones] Blood Basic Action 5 Blood Magic Common
Create two [Battle Hoppers] and put them into play. Deal 1 damage to target troop for each Shin'hare you control.
[Born to Die] Blood Constant 2 Blood Magic Uncommon
Cost 1, Sacrifice a troop → Deal 1 damage to target champion.
[Mentor of the Grave] Blood Troop 5 Blood Magic Uncommon 4 3
When this dies, transform it into a [Call the Grave] and put it into your hand.
[Withering Touch] Blood Basic Action 1 Blood Magic Uncommon
Target opposing champion reveals each non-troop, non-resource card in their hand. Choose one of those cards, and they discard it.
[Giant Mosquito] Blood Troop 2 Blood Magic Common 1 1
[Brood Missionary] Blood Troop 4 Blood MagicBlood Magic Uncommon 2 4
When this enters play, gain control of target opposing Orc, revert it, and transform it into an [Incubation Slave].
[Neophyte of Xarlox] Blood Troop 4 Blood MagicBlood Magic Common 1 4
Action → Bury the top card of each opposing champion's deck. Gain 1 health for each troop buried this way.
[Kog'tepetl's Thirst] Blood Quick Action 2 Blood Magic Common
Target troop gets +3Attack/-1Defense.

Blood MagicBlood MagicBlood MagicBlood Magic: Draw a card.

There are 94 cards in this list.

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