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In Entrath, even the plants are alive.

A common theme amongst plants is growth. If you leave them be, they will become stronger and stronger as time passes.

List of Plant cards[]

Card Shard Type Cost Threshold Rarity Attack Defense Description
[Briar Legion] Wild Troop 3 Wild Magic Common 0 0
This has +2Attack/+2Defense for each time a [Briar Legion] entered play under your control this game.
[Vine Trap] Wild Troop 3 Wild MagicWild Magic Common 2 4
[Vine Goliath] Wild Troop 4 Wild MagicWild MagicWild Magic Token 9 9
[Crush]

③ → Exhaust target troop.
[Verdant Wyldeboar] Wild Troop 2 Wild Magic Rare 4 4
[Speed]

At end of turn, put this into your deck. If you do, this gets +4Attack/+4Defense, then loses this power.
[Venus Fly Gorger] Wild Troop 4 Wild MagicWild MagicWild Magic Token 5 5
[Spore Stalks] Wild Troop 4 Wild MagicWild MagicWild Magic Token 0 3
At the start of your turn, create a [Spore Stalks] and put it into play.

At the end of your turn, this deals 1 damage to target opposing champion for each Plant you control.
[Rose Lion] Diamond Troop 2 Diamond Uncommon 0 1
At the start of your turn, this gets +1Attack/+1Defense. When this attacks or blocks, it loses this power.

There are 7 cards in this list.

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