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Shattered Destiny
Shattered Destiny
Symbol: File:Shattered Destiny symbol.png
Release Date: August 2014
Set Size: 0


Shattered Destiny is the second Hex set and is scheduled for release in August of 2014.

Set Details[ | ]

Themes and Mechanics[ | ]

Shattered Destiny is said to further focus on the themes introduced by Shards of Fate. This means the four races introduced will be further expanded, as well as some more insight in some of the more special cards. Cards with multiple sockets will appear for the first time in this set.

Cycles[ | ]

Mentors[ | ]

The mentor cards are all troops that transform into another card upon death and return to your hand.

[Mentor of the Song] [Oracle Song]

Keywords[ | ]

Cards[ | ]

Card Shard Type Cost Threshold Rarity Attack Defense Description
[Heart of Fire] Ruby Basic Action 3 RubyRuby Rare
Deal 1 damage to each opposing troop and champion.

Permanently increase the damage dealt by each of your ruby actions in all zones by 1.
[Royal Valkyr] Diamond Troop 6 Diamond Uncommon 3 4
[Flight]

RubyDiamondSapphire: When this troop enters play, deal 3 damage to target champion or troop. Draw a card.
[Mentor of the Song] Sapphire Troop 3 Sapphire Common 2 1
When this troop dies, transform it into [Oracle Song] and return it to your hand.
[Zeedu] Sapphire Troop 7 SapphireSapphireSapphire Legendary 5 5
[Flight]

When Zeedu deals damage to an opposing champion, choose a number. Create a copy of each card in your hand with cost equal to that number and put those copies into your hand. Then, create a copy of each card you control with cost equal to that number and put those copies into play.
[Starving Lich] Blood Troop 1 Blood MagicBlood MagicBlood MagicBlood Magic Rare 2 2
[Fury of the Mountain God] Blood Troop 8 Blood MagicBlood Magic Rare 4 4
SOCKETABLE MAJOR
SOCKETABLE MINOR
While this troop is in your hand: when a troop you control deals damage, this troop gets permanent cost -Cost 1.
[Scheme] Sapphire Basic Action 2 SapphireSapphire Rare
Search your deck for an action. Create four of that action and shuffle them into you deck.
[Storm Cloud] Sapphire Troop 2 Sapphire Rare 0 2
[Flight]

When you gain a charge, add a storm counter to this.

[Basic] Remove all storm counters from this and sacrifice it → For each storm counter removed this way, create a random Stormling and put it into play.
[Cottontail Recruiter] Wild Troop 1 Wild Magic Rare 1 1
If you would Create one or more [Battle Hoppers], instead Create that many [Shin'hare Militia] instead.
[Gortezuma, High Cleric] Blood Magic Troop 2 Blood Magic Rare 1 2
Rage 1
Gortezuma refuses to block, as death by blocking is not fit for a High Clereic of Kog'tepetl!

While an opposing champion has 10 or less health, Gortezuma has Invincible.
[Crackling Wit] Sapphire Quick Action 2 Sapphire Common
Draw a card.
Gain a charge.
[Arena Regular] Ruby Troop 2 Ruby Common 2 1
When you gain a charge, this deals 1 damage to each opposing champion.
[Elite Pyromancer] Ruby Troop 3 Ruby Common 3 1
Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +2Attack/+0Defense.
[Cannon Volley] Ruby Basic Action 6 Ruby Uncommon
Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
[Adrenaline Rush] Ruby Quick Action 3 Ruby Common
Target troop you control gets +3Attack/+0Defense and Swiftstrike this turn.
[Keeper of the Wounded Petal] Wild Magic Troop 1 Wild Magic Uncommon 1 1
When a Shin'hare enters your hand, this card gets permanent +1Attack/+1Defense.
[Rune Ear Burrower] Wild Magic Troop 4 Wild Magic Common 1 1
Tunneling: 3
When this enters play, it gets permanent +1Attack/+1Defense for each other troop you control.
[Basic]Wild Magic:Cost 2→Tunnel this troop.
[Careful Rummaging] Sapphire Basic Action 1 Sapphire Common
Reveal the top five cards of your deck. You may put a revealed artifact into your hand.
[Exalted Victory] Diamond Basic Action 4 Diamond Uncommon
Troops you control get +2Attack/+0Defense this turn.
Humans you control get Steadfast and Swiftstrike this turn.
[Preservation] Diamond Quick Action 2 Diamond Common
Ready target troop. It gets permanent +1Attack/+2Defense.
[Light of Hope] Diamond Quick Action 1 Diamond Common
Target troop gets +1Attack/+1Defense and Lifedrain this turn.
[Kraken Guard Seapriest] Diamond Troop 3 Diamond Common 2 2
Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +0Attack/+2Defense.
[Noble Heart] Diamond Quick Action 1 DiamondDiamondDiamondDiamondDiamond Rare
Target troop gets permanent Invincible.
[Rallying Banner] Artifact 5 Uncommon
This has cost -③ in all zones while you control a Human.
Inspire - As a troop with cost equal to or greater than this artifact's cost enters play under your control, it gets permanent +1Attack/+1Defense.
[Compost] Wild Magic Basic Action 5 Wild Magic Common
Destroy up to two target artifacts and/or constants.
[Trick of the Light] Wild Magic Quick Action 2 Wild Magic Common
Revert target troop you control.
Draw a card.
[Rise Again] Blood Magic Basic Action 5 Blood MagicBlood Magic Rare
Put target troop from a graveyard into play under your control.
[Time Wave] Sapphire Quick Action 6 SapphireSapphire Uncommon
Put two target troops into their controller's hand. Those troops get permanent cost +Cost 2.
[Crackling Bolt] Ruby Basic Action 2 Ruby Common
Deal 3 damage to target champion or troop.
Gain a charge.
[Bucktooth Roshi] Wild Magic Troop 7 Wild Magic Rare 3 3
Tunneling : 4
Other Shin'hare you control have +2Attack/+2Defense.
[Basic]Wild Magic : Cost 2→Tunnel this troop.
[Burrow Bunny] Blood Magic Troop 4 Blood Magic Common 4 1
Tunneling : 2
[Basic]Blood Magic : Cost 2→Tunnel this troop.
[Zodiac Divination] Sapphire Basic Action 5 SapphireSapphire Rare
Target champion draws three cards. Those cards get permanent cost -Cost 2.
[Spirit Oracle] Wild Magic Troop 5 Wild Magic Common 4 4
When you gain a charge, target troop gets permanent +1Attack/+1Defense.
[Prophet of Wren] Diamond Troop 4 Diamond Common 3 3
When you gain a charge, gain 2 health.
[Construct Foreman] Ruby Troop 1 Ruby Common 1 1
When this enters play, you may transform target artifact into a War Bot.
[Subterranean Saboteur] Sapphire Troop 6 Sapphire Common 2 3
Tunneling : 3
When this enters play, another target troop you control gets permanent +1Attack/+1Defense and Flight.
[Basic]Sapphire : Cost 2→Tunnel this troop.
[Strength of the Redwood] Wild Magic Quick Action 1 Wild Magic Common
Target troop gets +1Attack/+3Defense and Skyguard this turn.
[Tectonic Megahulk] Troop Artifact 10 Legendary 10 10
Crush

[Basic]: Cost 2Tunneling 15.

As your turn starts, reduce this troop's tunneling time by 1 for each Dwarf and/or Robot you control.
[Minion of Yazukan] Blood Magic Troop 1 Blood Magic Rare 1 1
[Basic]Blood Magic:Cost 2Tunneling 2.
This can't block.
When this dies, it goes underground.
When this goes underground, it gets permanent +1Attack/+0Defense.
[Excavation Hulk] Troop Artifact 6 Common 4 4
[Basic]: Cost 2Tunneling 4
[Oberon's Eulogy] Wild Magic Constant 5 Wild MagicWild Magic Rare
When a troop enters play under your control, it gets permanent +1Attack/+1Defense for each troop in your graveyard.
[Crackling Sprout] Wild Magic Quick Action 2 Wild Magic Common
Target troop gets +2Attack/+2Defense and Crush this turn.
Gain a charge.
[Reactor Bot] Troop Artifact 2 Common 1 1
When you gain a charge, this gets +2Attack/+2Defense this turn.
[Citadel of Adamanth] Diamond Basic Action 8 DiamondDiamond Legendary
Create four Castle Walls, three Burning Oils, and two Sniper Towers, and put them into play.
[Castle Wall] Artifact Troop 4 Token 0 5
[Burning Oil] Artifact 2 Token
Action, Sacrifice this → Target troop being blocked by a Castle Wall gets permanent -2Attack/-2Defense.
[Sniper Tower] Artifact Troop 3 Token 0 2
Skyguard, Defensive
Action→ Deal 2 damage to target champion or troop with Flight.
[Shoggoth] Sapphire Troop 8 SapphireSapphireSapphire Rare 7 6
SapphireSapphireSapphire: Cost 1, Put two other cards and this all from your hand into your deck → Interrupt target card. This gets permanent cost -④
[Inductocoptor Bot] Artifact Troop 3 Uncommon 1 1
Flight
When this attacks, gain a charge.
[Ridge Raider] Ruby Troop 1 Ruby Common 1 1
When you control another Orc, this has +1Attack/+1Defense.
[Mentor of the Flames] Ruby Troop 4 Ruby Uncommon 3 2
When this dies, transform it into a Burn and put it into your hand.
[Hired Horn Sellsword] Ruby Troop 3 RubyRuby Rare 4 2
Crush
When this dies, it deals 4 damage to each opposing champion who controls no troops.
[Psychotic Anarchist] Ruby Troop 2 RubyRuby Rare 2 2
Speed
When this deals damage to an opposing champion, each champion draws a card.
[Immortal Decree] Diamond Quick Action 6 DiamondDiamond Uncommon
Void target card.
[Fierce Warlord] Ruby Troop 2 RubyRuby Uncommon 2 1
When this enters play, troops you control with cost 1 or less get permanent +1Attack/+1Defense.
[Fish Hands] Sapphire Quick Action 2 Sapphire Common
Interrupt target non-troop card.
[Mass Polymorph: Dingler] Sapphire Basic Action 8 SapphireSapphire Legendary
Revert each opposing troop and each troop in opposing hands. Transform those cards into Dinglers.
[To the Skies!] Sapphire Quick Action 2 Sapphire Common
Up to two target troops get permanent Flight.
[Crackling Boon] Diamond Quick Action 1 Diamond Common
Gain 4 health.
Gain a charge.
[Briar Patch] Wild Magic Constant 1 Wild Magic Uncommon
When this enters play, create four Briar Legions and put them into your deck.
When you draw a Briar Legion, create a Briar Legion and put it into your deck.
[Kog'Tepetl's Thirst] Blood Magic Quick Action Blood Magic Common
Target troop gets permanent +3Attack/-1Defense.
Blood MagicBlood MagicBlood MagicBlood Magic: Draw a card.
[Dwarven Ballistics Training] Ruby Basic Action RubyRuby Uncommon
Target troop gets permanent "Action → This deals 1 damage to target champion or troop."
[Scraptech Brawler] Ruby Troop 3 Ruby Uncommon 2 2
[Basic]Ruby: Cost 2Tunneling 3.

When this enters play, gain <3/0>.
[Robotic Rapture] Sapphire Basic Action 4 SapphireSapphire Rare
Put all artifacts in your graveyard into your hand.
[Stonetusk] Diamond Troop 4 DiamondDiamond Rare 5 5
Steadfast

When you are dealt damage, sacrifice this.
[Born of the Flame] Ruby Basic Action 7 RubyRubyRuby Rare
Create three random ruby troops and put them into play.

There are 66 cards in this list.



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