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A mysterious calling, warlocks are as diverse as the locales they come from. Human warlocks have formed the Order of the Nobleborn and consult with the spirits of long-dead kings and knights. Necrotic warlocks are also called Midnight Shepherds and have a fierce command of the undead. Dwarven warlocks are embodiment of destruction, using anything and everything to fuel their lust for annihilation.


Human warlocks consult with the spirits of the kings, nobles, and knights who have passed on, even calling for the ghosts of humanity's most courageous dead warriors to assist them in combat. Many of these ghosts have had their former bodies "stolen" by the necrotic, so they are more than willing to battle against them.


Coyotle warlocks are also known as “spirit walkers”. They have the closest connection with the spirit world and often use dreamcatchers and totems in their rituals to communicate with the ghosts of the tribe’s ancestors.

Spiritwalkers can actually become ghosts that can travel great distances and even observe the movements and conversations of enemies.


Elf warlocks are wildshapers who can command elements of nature to do their bidding. They are all about using the death and decay of natural things and reforming them into useful magic, such as animating a swamp creature, a puddle of ooze, or a walking tree to fight for them.


Orc warlocks oversee the arena combat system, when and who fights, and what happens to the remains of those that have fallen. They are the servants of the mountain god and responsible for ensuring that the flow of blood never stops. If there is a shortage of blood for their god, they willingly sacrifice from their own numbers to appease it.


Dwarf warlocks often carry a cauldron of molten fluid on their back, and drop anything they can find (object or living creature) into it to fuel their sacrifices. A warlock has such dedication to their craft that they can immerse themselves in fire or lava briefly without injury, making them virtuosos of the forge.


Necrotic warlocks have a fierce command of the undead. They typically have a squad of zombies, skeletons, and wraiths at their beck and call. Some necrotic warlocks are known as Midnight Shepherds.


Shin’hare warlocks are master alchemists, and are in charge of keeping the Exalted Emperor alive, as well as keeping the Concubunnies fertile.

Warlock acolytes must spend years performing menial tasks that are mostly unpleasant and gruesome, with no assurances that their work will ever be rewarded with full apprenticeship.

They also perform mutation experiments on Shroomkin.


Vennen warlocks are the Grand Inquisitors of vennen society, and are obsessed with cruelty, horror, and fanaticism to the cause of blood magic. Warlocks will often organize public rituals of torture and execution in the vennen city, where “heretics” are gathered to be sacrificed in painful blood rituals (typically, committing the crime of “heresy” is merely being a non-vennen).

List of Warlock cards[]

Card Shard Type Cost Threshold Rarity Attack Defense Description
[Midnight Shepherd] Blood Troop 2 Blood Magic Rare 1 1
Blood MagicDiamondRubySapphireWild Magic: Action → Put target troop in a graveyard into play under your control.
[Mystic Spiritwalker] Diamond Troop 4 Diamond Rare 4 3
When this attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it.
[Researcher Adept] Sapphire Troop 4 Sapphire Common 2 3
When this enters play, if you control an artifact, draw a card.
[Devoted Emissary] Sapphire Troop 4 Sapphire Common 4 3
When this enters play, put target troop you control into your hand.
[Dimmid] Champion
[BASIC] DiamondDiamond, [2 CHARGES]: Target troop gets [Lifedrain] this turn.
[Shin'hare Eulogist] Blood Troop 2 Blood Magic Uncommon 2 2
When another Shin'hare you control dies, this gets +1Attack/+1Defense.
[The Ancestors' Chosen] Sapphire Troop 1 Sapphire Rare 1 1
At the start of your turn, create two [Ancestral Specters] and put them into your deck.
[Tetzot, Son of Omoc] Champion 20
[BASIC] Ruby, [6 CHARGES]: Reveal the top ten cards of your deck. Create a Rock Elemental with Attack and Defense equal to 3 plus the number of revealed resources and put it into play. Shuffle the revealed cards into your deck.
[Captain of the Dragon Guard] Diamond Troop 6 DiamondDiamond Common 4 4
When this enters play, you may put target troop in your graveyard on top of your deck. That troop gets +1Attack/+1Defense.
[Blood Savant] Blood Troop 2 Blood Magic Uncommon 0 1
Blood MagicBlood MagicBlood Magic: [Basic] Cost 1 → This gets +1Attack/+1Defense this turn.
[Bun'jitsu] Champion 0
[BASIC] Blood MagicBlood Magic, [5 CHARGES]: Void two ready troops you control. Create an [Abomination] with Attack equal to 3 plus their combined Attack and Defense equal to 3 plus their combined Defense and put it into play exhausted.
[Scourge Knight] Blood Troop 2 Blood MagicBlood Magic Legendary 2 1
When this troop attacks, each opposing champion buries the top two cards of his deck.
When theis troop is destroyed, put target troop from an opposing graveyard into play under your control.
[Bloodcrazed Zealot] Ruby Troop 5 Ruby Common 5 4
[Briarpatch Conjuror] Wild Troop 2 Wild MagicWild Magic Rare 1 2
Action → Add a seed counter to this, then create a [Briar Legion] for each seed counter on this and put them into your deck.
[Master Theorycrafter] Ruby Troop 5 RubyRuby Rare 2 2

Cost 2, Action → Create a [War Bot] and put it into play. It gets [Speed] and the socketed powers of this. At end of turn, void that [War Bot].
[Zodiac Shaman] Sapphire Troop 5 Sapphire Common 2 5
[Xentoth's Inquisitor] Blood Troop 4 Blood MagicBlood Magic Rare 3 1

When this dies, put it into your hand and it gets cost +Cost 2.
[Unmerciful Tormentor] Ruby Troop 1 Ruby Rare 1 1
While you have no cards in hand, this has +3Attack/+3Defense.
[Blood Bearer] Blood Troop 1 Blood Magic Common 1 1
When this or another troop you control dies, gain 1 health.
[Blood Cauldron Ritualist] Blood Troop 3 Blood Magic Common 1 1
Sacrifice another troop → This becomes 5Attack/5Defense this turn.
[Mentor of the Song] Sapphire Troop 3 Sapphire Common 2 1
When this troop dies, transform it into [Oracle Song] and return it to your hand.
[Spirit Oracle] Wild Magic Troop 5 Wild Magic Common 4 4
When you gain a charge, target troop gets permanent +1Attack/+1Defense.
[Prophet of Wren] Diamond Troop 4 Diamond Common 3 3
When you gain a charge, gain 2 health.
[Xarlox the Brood Lord] Blood Troop 4 Blood MagicBlood Magic Rare 3 5
When Xarlox deals damage to an opposing champion, bury the top three cards of their deck. Create a [Spiderspawn] for each troop buried this way and put them into play.
[Wretched Wrangler] Blood Troop 3 Blood Magic Common 2 2
[ONE-SHOT]: Discard a card → Create two [Battle Hoppers] and put them into your hand.
[Darkspire Punisher] Blood Troop 3 Blood MagicBlood Magic Common 2 2
When this dies, choose one at random: Each opposing champion discards a card at random; or search your deck for a troop with Darkspire in its name and put it into your hand.
[Mentor of the Grave] Blood Troop 5 Blood Magic Uncommon 4 3
When this dies, transform it into a [Call the Grave] and put it into your hand.
[Necrophage Sensei] Blood Troop 2 Blood Magic Uncommon 0 0
As this enters play, this gets +1Attack/+1Defense for each troop in your graveyard.

There are 28 cards in this list.