Wild Magic is the oldest form of magic on Entrath. It is believed that Wild Magic originated in the inner forests of the Feralroot Woods, coming into existence as a byproduct of the elves emerging from the Genesis Pool. While the elves are the living embodiment of Wild Magic, a number of other races have attempted to master its raw power, including the aggressive shin’hare and the meditative coyotle.
When playing with Wild Magic, you’ll command nature as a force by using the beasts of the wild, increasing their size, giving birth to new life, and prolonging existing life. Not only will you be able to put cards into play, but make those cards multiply during the game and adding them into your deck, your opponent’s deck, hand, or discard pile.
List of Wild Magic cards
|Fooo Manshroom||4||Troop||Token||2||2||When this troop dies, target champion buries the top twenty cards of their deck.|
|Fungus Royale||4||Troop||Token||1||1||At the start of your turn, put a random card from an opposing champion's hand into your hand.|
|Gnoll Mauler||4||Troop||Token||3||3||2, : This troop battles target opposing troop.|
|Shroomador Dali||4||Troop||Token||2||7||At the end of your turn, gain 2 health for each troop in play.|
|Spore Boss Fungoo||4||Troop||Token||4||4||, sacrifice a Shroomkin: Create a copy of another target Shroomkin and put it into play under your control.|
|Run With The Big Dogs||2||Quick Action||Token||Target Gnoll gets permanent +2 /+2 .|
|Tempest Strike||2||Quick Action||Token||Target troop gets +2/+2 this turn.|
|Gnoll Beastmaster||3||Troop||Token||1||1||At the start of your turn, create an and put it into play.|
|Strength of the Redwood||1||Quick Action||Common||Target troop gets +1/+3 and Skyguard this turn.|
|Keeper of the Wounded Petal||1||Troop||Uncommon||1||1||When a Shin'hare enters your hand, this card gets permanent +1/+1.|
|Rune Ear Burrower||4||Troop||Common||1||1||Tunneling: 3|
When this enters play, it gets permanent +1/+1 for each other troop you control.
[Basic]:→Tunnel this troop.
|Compost||5||Basic Action||Common||Destroy up to two target artifacts and/or constants.|
|Trick of the Light||2||Quick Action||Common||Revert target troop you control.|
Draw a card.
|Bucktooth Roshi||7||Troop||Rare||3||3||Tunneling : 4|
Other Shin'hare you control have +2/+2.
[Basic] : →Tunnel this troop.
|Spirit Oracle||5||Troop||Common||4||4||When you gain a charge, target troop gets permanent +1/+1.|
|Oberon's Eulogy||5||Constant||Rare||When a troop enters play under your control, it gets permanent +1/+1 for each troop in your graveyard.|
|Crackling Sprout||2||Quick Action||Common||Target troop gets +2/+2 and Crush this turn.|
Gain a charge.
|Surprise Runt Gang||3||Quick Action||Common||Create three Battle Hoppers and put them into play.|
|Briar Patch||1||Constant||Uncommon||When this enters play, create four Briar Legions and put them into your deck.|
When you draw a Briar Legion, create a Briar Legion and put it into your deck.
|Howling Brave||1||Troop||Common||1||1||When this enters play, gain .|
→ Gain <1/0>.
|Cottontail Ronin||1||Troop||Common||0||2||(When this attacks, it gets +1/+0)|
|Dandelion Sprite||2||Troop||Uncommon||1||2||: , .|
|Moon'ariu Sensei||2||Troop||Common||1||1||When this enters play, draw a card.|
|Glimmerglen Witch||3||Troop||Common||2||3||When this enters play, gain 3 health.|
|Briar Legion||3||Troop||Common||0||0||This has +2/+2 for each time a entered play under your control this game.|
|Honeycap||4||Troop||Common||0||0||As this enters play, it gets +1/+1 for each you have.|
|Nibblin Hunting Pack||4||Troop||Uncommon||2||2||④ → This gets +1/+1.|
|Boulder Brute||5||Troop||Common||4||4||SOCKETABLE MINOR|
|Survival of the Fittest||2||Quick Action||Common||Target troop you control battles target opposing troop.|
|Wild Growth||1||Quick Action||Common||Target troop gets +3/+3 this turn.|
This gets cost . Put this into your deck.
|Nature Reigns||2||Quick Action||Common||Destroy target artifact or constant.|
|Runts of the Litter||1||Basic Action||Common||Create two and put them into play.|
|Wild Aura||4||Quick Action||Common||Target troop gets +2/+2 and .|
|Stargazer||1||Troop||Uncommon||1||1||: , → Gain 2 health.|
: , → Draw a card, then choose and discard a card.
Exhaust another troop you control → This gets +1/+1 this turn.
Sacrifice this → Gain health equal to its .
|Bucktooth Commander||3||Troop||Uncommon||2||2||Other Shin'hare you control have +1/+1.|
|Concubunny||2||Troop||Common||0||1||, , Exhaust another Shin'hare you control → Create a and put it into play.|
|Nelebrin Skirmisher||3||Troop||Uncommon||2||1||SOCKETABLE MINOR|
When this deals damage to an opposing champion, it gets +1/+1.
|Rune Ear Commander||4||Troop||Uncommon||0||0||This has +1/+1 for each troop you control.|
|Ambershire Instigator||5||Troop||Uncommon||2||4||, (When this attacks, it gets +2/+0).|
|Sensei of the Wounded Petal||4||Troop||Uncommon||3||3||When this enters play, gain 1 health for each troop you control.|
|Crazed Squirrel Titan||6||Troop||Uncommon||4||4||When this enters play, it battles target opposing troop.|
|Manti Elder Druid||5||Troop||Uncommon||4||4||When this enters play, you may revert target troop.|
|Oakhenge Ceremony||1||Basic Action||Uncommon||Look at the top five cards of your deck. Put a troop from among them into your hand, then shuffle the remaining cards into your deck.|
|Pheromones||1||Basic Action||Uncommon||Target troop gets "Opposing troops must block this if able" this turn.|
|Turbulence||2||Quick Action||Uncommon||Destroy target troop with .|
|Chlorophyllia||2||Basic Action||Uncommon||Play a random from your deck.|
|Evolve||3||Basic Action||Common||Each troop you control gets +1/+1.|
|Wind of Change||3||Basic Action||Uncommon||Destroy all constants. Gain 2 health for each constant destroyed this way.|
|Giant Caterpillar||1||Troop||Rare||1||1||: → Transform this into a .|
At end of turn, put this into your deck. If you do, this gets +4/+4, then loses this power.
When you play a ruby card, this gets +1/+1.
|Puck, Dream Bringer||2||Troop||Rare||2||2||→ Gain <1/0> for each troop in your hand with cost ⑤ or greater.|
|Briarpatch Conjuror||2||Troop||Rare||1||2||→ Add a seed counter to this, then create a for each seed counter on this and put them into your deck.|
|Ritualist of the Spring Litter||1||Troop||Rare||1||1||If one of your cards or effects would create one or more Shin'hare, create that many +1 instead.|
|Wild Root Dancer||3||Troop||Rare||2||2||When you play a resource, another target troop you control gets +2/+2.|
|Genesis Hydra||4||Troop||Rare||4||4||When this is dealt damage, it gets +1/+1.|
|Battle Beetle||6||Troop||Rare||5||5||SOCKETABLE MAJOR|
→ This gets this turn.
|Uzume, Grand Concubunny||6||Troop||Rare||3||5||At the start of your turn, create a random non-unique Shin'hare and put it into play.|
|Wrathwood Colossus||9||Troop||Rare||9||9||, |
When this enters play, gain 9 health.
When this dies, put it into your hand.
|Crash of Beasts||3||Basic Action||Rare||Create 1 and put it into play.|
- Put this into your deck, then add 1 to the bold number of all your in all zones.
|Plant Garden||4||Constant||Rare||At the start of your turn, add a seed counter to this, then gain 1 health for each seed counter on cards you control. Then, if there are three or more seed counters on this, remove them all and transform this into a (60%), a (30%), or a (10%).|
|Pact of Life||3||Constant||Rare||When you play a resource, gain 3 health.|
|Spirit Dance||5||Basic Action||Rare||Troops in your deck get +2/+2 and cost -.|
|Onslaught||6||Basic Action||Rare||Troops you control get +3/+3 and this turn.|
|Incantation of Savagery||1||Constant||Rare||When a troop enters play under your control, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Savagery in all zones into .|
|Gigantify||7||Quick Action||Rare||Target troop gets +7/+7.|
|Tectonic Break||7||Basic Action||Rare||For each troop, randomly determine if it is destroyed as follows: Each troop has a 10% chance of not being destroyed for each point of it has.|
When this enters play, create four and put them into your deck.
This has +1/+1 for each other you control.
|Fist of Briggadon||6||Troop||Legendary||6||6||, |
When you play a non-resource card, Jadiim gets +X/+X this turn, where X is that card's cost.
|Eye of Creation||3||Basic Action||Legendary||Reveal the top X cards of your deck. Put each troop revealed this way into play. Shuffle the remaining cards into your deck.|
At the start of your turn, add a metamorphosis counter to this. Then, if there are three or more, remove them all and transform this into a .
When this deals damage to an opposing champion, opposing troops get until the start of your next turn.
|Spore Stalks||4||Troop||Token||0||3||At the start of your turn, create a and put it into play.|
At the end of your turn, this deals 1 damage to target opposing champion for each Plant you control.
③ → Exhaust target troop.
|Venus Fly Gorger||4||Troop||Token||5||5|
|Mammoth Squirrel Titan||8||Troop||Token||6||6|
|Shroomtank||5||Troop||Common||3||3||When this enters play, create two and put them into play.|
|Battle Hopper - Wild||1||Troop||or||Token||0||1|
|Wild Soul||2||Quick Action||Uncommon||Target troop gains +X / +X until end of turn, where X is your Wild threshold.|
|The Shroomgarian||4||Troop||Token||1||1||When this troop attacks or blocks, it gets permanent +2 /+9 .|
|Field of Poppies||2||Quick Action||Uncommon||Exhaust all troops with 3 or less.|
|Master Beast Rider||3||Troop||Common||2||2||SOCKETABLE MAJOR|
When this troop enters play, target troop has + equal to this troop's and + equal to this troop's this turn.
|Orson's Dream||2||Troop||Promo||1||3||[X]:Transform this troop into a random troop that costs X. This troop retains this ability.|
|Prospero, Sylvan Enchanter||3||Troop||Legendary||2||2||At the start of your turn, create a and put it into your hand.|
|Cottontail Recruiter||1||Troop||Rare||1||1||If you would Create one or more , instead Create that many instead.|