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Wild magic

Wild Magic is the oldest form of magic on Entrath. It is believed that Wild Magic originated in the inner forests of the Feralroot Woods, coming into existence as a byproduct of the elves emerging from the Genesis Pool. While the elves are the living embodiment of Wild Magic, a number of other races have attempted to master its raw power, including the aggressive shin’hare and the meditative coyotle.

When playing with Wild Magic, you’ll command nature as a force by using the beasts of the wild, increasing their size, giving birth to new life, and prolonging existing life. Not only will you be able to put cards into play, but make those cards multiply during the game and adding them into your deck, your opponent’s deck, hand, or discard pile.

List of Wild Magic cards[ | ]

Card Cost Type Threshold Rarity Attack Defense Description
Fooo Manshroom 4 Troop Wild Magic Token 2 2 When this troop dies, target champion buries the top twenty cards of their deck.
Fungus Royale 4 Troop Wild Magic Token 1 1 At the start of your turn, put a random card from an opposing champion's hand into your hand.
Gnoll Mauler 4 Troop Wild MagicWild Magic Token 3 3 2, Action: This troop battles target opposing troop.
Shroomador Dali 4 Troop Wild Magic Token 2 7 At the end of your turn, gain 2 health for each troop in play.
Spore Boss Fungoo 4 Troop Wild MagicWild Magic Token 4 4 Action, sacrifice a Shroomkin: Create a copy of another target Shroomkin and put it into play under your control.
Run With The Big Dogs 2 Quick Action Wild Magic Token Target Gnoll gets permanent +2 Attack/+2 Defense.
Tempest Strike 2 Quick Action Wild Magic Token Target troop gets +2Attack/+2Defense this turn.
Gnoll Beastmaster 3 Troop Wild Magic Token 1 1 At the start of your turn, create an [Attack Dog] and put it into play.
Attack Dog 1 Troop Wild Magic Token 0 1 [Rage1]
Strength of the Redwood 1 Quick Action Wild Magic Common Target troop gets +1Attack/+3Defense and Skyguard this turn.
Keeper of the Wounded Petal 1 Troop Wild Magic Uncommon 1 1 When a Shin'hare enters your hand, this card gets permanent +1Attack/+1Defense.
Rune Ear Burrower 4 Troop Wild Magic Common 1 1 Tunneling: 3
When this enters play, it gets permanent +1Attack/+1Defense for each other troop you control.
[Basic]Wild Magic:Cost 2→Tunnel this troop.
Compost 5 Basic Action Wild Magic Common Destroy up to two target artifacts and/or constants.
Trick of the Light 2 Quick Action Wild Magic Common Revert target troop you control.
Draw a card.
Bucktooth Roshi 7 Troop Wild Magic Rare 3 3 Tunneling : 4
Other Shin'hare you control have +2Attack/+2Defense.
[Basic]Wild Magic : Cost 2→Tunnel this troop.
Spirit Oracle 5 Troop Wild Magic Common 4 4 When you gain a charge, target troop gets permanent +1Attack/+1Defense.
Oberon's Eulogy 5 Constant Wild MagicWild Magic Rare When a troop enters play under your control, it gets permanent +1Attack/+1Defense for each troop in your graveyard.
Crackling Sprout 2 Quick Action Wild Magic Common Target troop gets +2Attack/+2Defense and Crush this turn.
Gain a charge.
Surprise Runt Gang 3 Quick Action Wild Magic Common Create three Battle Hoppers and put them into play.
Briar Patch 1 Constant Wild Magic Uncommon When this enters play, create four Briar Legions and put them into your deck.
When you draw a Briar Legion, create a Briar Legion and put it into your deck.
Howling Brave 1 Troop Wild Magic Common 1 1 When this enters play, gain Wild Magic.

Action → Gain <1/0>.
Cottontail Ronin 1 Troop Wild Magic Common 0 2 [Rage 1] (When this attacks, it gets +1Attack/+0Defense)
Shin'hare Militia 1 Troop Wild Magic Common 1 2
Dandelion Sprite 2 Troop Wild Magic Uncommon 1 2 Wild MagicWild MagicWild Magic: [Flight], [Spellshield].
Feral Ogre 2 Troop Wild MagicWild Magic Common 3 2 [Crush]
Moon'ariu Sensei 2 Troop Wild Magic Common 1 1 When this enters play, draw a card.
Wild Child 2 Troop Wild Magic Common 2 2
Glimmerglen Witch 3 Troop Wild Magic Common 2 3 When this enters play, gain 3 health.
Vine Trap 3 Troop Wild MagicWild Magic Common 2 4
Briar Legion 3 Troop Wild Magic Common 0 0 This has +2Attack/+2Defense for each time a [Briar Legion] entered play under your control this game.
Honeycap 4 Troop Wild Magic Common 0 0 As this enters play, it gets +1Attack/+1Defense for each Wild Magic you have.
Nibblin Hunting Pack 4 Troop Wild Magic Uncommon 2 2 ④ → This gets +1Attack/+1Defense.
Boulder Brute 5 Troop Wild Magic Common 4 4 SOCKETABLE MINOR
Tyrannosaurus Hex 6 Troop Wild MagicWild Magic Common 6 4 [Crush]
Survival of the Fittest 2 Quick Action Wild Magic Common Target troop you control battles target opposing troop.
Wild Growth 1 Quick Action Wild Magic Common Target troop gets +3Attack/+3Defense this turn.

This gets cost [0]. Put this into your deck.
Nature Reigns 2 Quick Action Wild Magic Common Destroy target artifact or constant.
Runts of the Litter 1 Basic Action Wild Magic Common Create two [Battle Hoppers] and put them into play.
Wild Aura 4 Quick Action Wild Magic Common Target troop gets +2Attack/+2Defense and [Crush].
Stargazer 1 Troop Wild Magic Uncommon 1 1 Diamond: Cost 1, Action → Gain 2 health.

Sapphire: Cost 1, Action → Draw a card, then choose and discard a card.
Succulent Roostasaur 2 Troop Wild Magic Uncommon 1 1 [Crush]

Exhaust another troop you control → This gets +1Attack/+1Defense this turn.

Sacrifice this → Gain health equal to its Defense.
Bucktooth Commander 3 Troop Wild MagicWild Magic Uncommon 2 2 Other Shin'hare you control have +1Attack/+1Defense.
Concubunny 2 Troop Wild Magic Common 0 1 Cost 1, Action, Exhaust another Shin'hare you control → Create a [Battle Hopper] and put it into play.
Nelebrin Skirmisher 3 Troop Wild Magic Uncommon 2 1 SOCKETABLE MINOR

When this deals damage to an opposing champion, it gets +1Attack/+1Defense.
Rune Ear Commander 4 Troop Wild MagicWild Magic Uncommon 0 0 This has +1Attack/+1Defense for each troop you control.
Ambershire Instigator 5 Troop Wild MagicWild Magic Uncommon 2 4 [Crush], [Rage 2] (When this attacks, it gets +2Attack/+0Defense).
Sensei of the Wounded Petal 4 Troop Wild Magic Uncommon 3 3 When this enters play, gain 1 health for each troop you control.
Crazed Squirrel Titan 6 Troop Wild MagicWild Magic Uncommon 4 4 When this enters play, it battles target opposing troop.
Manti Elder Druid 5 Troop Wild MagicWild Magic Uncommon 4 4 When this enters play, you may revert target troop.
Gigantisaur 7 Troop Wild MagicWild Magic Uncommon 7 7
Oakhenge Ceremony 1 Basic Action Wild Magic Uncommon Look at the top five cards of your deck. Put a troop from among them into your hand, then shuffle the remaining cards into your deck.
Pheromones 1 Basic Action Wild Magic Uncommon Target troop gets "Opposing troops must block this if able" this turn.
Turbulence 2 Quick Action Wild Magic Uncommon Destroy target troop with [Flight].
Chlorophyllia 2 Basic Action Wild Magic Uncommon Play a random [Wild Shard] from your deck.
Evolve 3 Basic Action Wild Magic Common Each troop you control gets +1Attack/+1Defense.
Wind of Change 3 Basic Action Wild MagicWild Magic Uncommon Destroy all constants. Gain 2 health for each constant destroyed this way.
Giant Caterpillar 1 Troop Wild Magic Rare 1 1 Wild MagicWild MagicWild Magic: Action → Transform this into a [Giant Cocoon].
Verdant Wyldeboar 2 Troop Wild Magic Rare 4 4 [Speed]

At end of turn, put this into your deck. If you do, this gets +4Attack/+4Defense, then loses this power.
Gas Troll 1 Troop Wild Magic Rare 1 1 [Crush]

When you play a ruby card, this gets +1Attack/+1Defense.
Puck, Dream Bringer 2 Troop Wild MagicWild Magic Rare 2 2 Action → Gain <1/0> for each troop in your hand with cost ⑤ or greater.
Briarpatch Conjuror 2 Troop Wild MagicWild Magic Rare 1 2 Action → Add a seed counter to this, then create a [Briar Legion] for each seed counter on this and put them into your deck.
Ritualist of the Spring Litter 1 Troop Wild Magic Rare 1 1 If one of your cards or effects would create one or more Shin'hare, create that many +1 instead.
Wild Root Dancer 3 Troop Wild MagicWild Magic Rare 2 2 When you play a resource, another target troop you control gets +2Attack/+2Defense.
Genesis Hydra 4 Troop Wild MagicWild Magic Rare 4 4 When this is dealt damage, it gets +1Attack/+1Defense.
Battle Beetle 6 Troop Wild MagicWild Magic Rare 5 5 SOCKETABLE MAJOR

Cost 2 → This gets [Flight] this turn.
Uzume, Grand Concubunny 6 Troop Wild MagicWild Magic Rare 3 5 At the start of your turn, create a random non-unique Shin'hare and put it into play.
Wrathwood Colossus 9 Troop Wild MagicWild MagicWild Magic Rare 9 9 [Crush], [Steadfast]

When this enters play, gain 9 health.

When this dies, put it into your hand.
Crash of Beasts 3 Basic Action Wild MagicWild Magic Rare Create 1 [Rhinoceros] and put it into play.

[Escalation] - Put this into your deck, then add 1 to the bold number of all your [Crash of Beasts] in all zones.
Plant Garden 4 Constant Wild MagicWild MagicWild Magic Rare At the start of your turn, add a seed counter to this, then gain 1 health for each seed counter on cards you control. Then, if there are three or more seed counters on this, remove them all and transform this into a [Venus Fly Gorger] (60%), a [Spore Stalks] (30%), or a [Vine Goliath] (10%).
Pact of Life 3 Constant Wild MagicWild Magic Rare When you play a resource, gain 3 health.
Spirit Dance 5 Basic Action Wild MagicWild Magic Rare Troops in your deck get +2Attack/+2Defense and cost -Cost 2.
Onslaught 6 Basic Action Wild MagicWild MagicWild Magic Rare Troops you control get +3Attack/+3Defense and [Crush] this turn.
Incantation of Savagery 1 Constant Wild Magic Rare When a troop enters play under your control, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Savagery in all zones into [Feral Beasts].
Gigantify 7 Quick Action Wild MagicWild Magic Rare Target troop gets +7Attack/+7Defense.
Tectonic Break 7 Basic Action Wild MagicWild Magic Rare For each troop, randomly determine if it is destroyed as follows: Each troop has a 10% chance of not being destroyed for each point of Defense it has.
Pack Raptor 1 Troop Wild Magic Legendary 1 1 [Swiftstrike]

When this enters play, create four [Pack Raptors] and put them into your deck.

This has +1Attack/+1Defense for each other [Pack Raptor] you control.
Fist of Briggadon 6 Troop Wild MagicWild MagicWild MagicWild MagicWild MagicWild Magic Legendary 6 6 [Invincible], [Crush]

Must attack.
Jadiim 5 Troop Wild MagicWild MagicWild Magic Legendary 5 5 [Flight]

When you play a non-resource card, Jadiim gets +XAttack/+XDefense this turn, where X is that card's cost.
Eye of Creation 3 Basic Action Wild MagicWild MagicWild Magic Legendary Reveal the top X cards of your deck. Put each troop revealed this way into play. Shuffle the remaining cards into your deck.
Giant Cocoon 1 Troop Wild Magic Token 0 4 [Defensive]

At the start of your turn, add a metamorphosis counter to this. Then, if there are three or more, remove them all and transform this into a [Giant Butterfly].
Giant Butterfly 1 Troop Wild Magic Token 5 4 [Flight]

When this deals damage to an opposing champion, opposing troops get [Defensive] until the start of your next turn.
Rhinoceros 3 Troop Wild MagicWild Magic Token 3 3 [Crush]
Spore Stalks 4 Troop Wild MagicWild MagicWild Magic Token 0 3 At the start of your turn, create a [Spore Stalks] and put it into play.

At the end of your turn, this deals 1 damage to target opposing champion for each Plant you control.
Vine Goliath 4 Troop Wild MagicWild MagicWild Magic Token 9 9 [Crush]

③ → Exhaust target troop.
Venus Fly Gorger 4 Troop Wild MagicWild MagicWild Magic Token 5 5 [Lifedrain]
Mammoth Squirrel Titan 8 Troop Wild MagicWild MagicWild Magic Token 6 6 [Crush]

Must attack.
Feral Beast 1 Troop Wild Magic Token 6 3 [Spellshield]
Shroomtank 5 Troop Wild MagicWild Magic Common 3 3 When this enters play, create two [Battle Hoppers] and put them into play.
Battle Hopper - Wild 1 Troop Wild Magic or Blood Magic Token 0 1
Wild Soul 2 Quick Action Wild MagicWild Magic Uncommon Target troop gains +X Attack / +X Defense until end of turn, where X is your Wild threshold.
The Shroomgarian 4 Troop Wild Magic Token 1 1 When this troop attacks or blocks, it gets permanent +2 Attack/+9 Defense.
Field of Poppies 2 Quick Action Wild Magic Uncommon Exhaust all troops with Defense 3 or less.
Master Beast Rider 3 Troop Wild Magic Common 2 2 SOCKETABLE MAJOR
When this troop enters play, target troop has + Attack equal to this troop's Attack and + Defense equal to this troop's Defense this turn.
Orson's Dream 2 Troop Wild MagicWild Magic Promo 1 3 [X]:Transform this troop into a random troop that costs X. This troop retains this ability.
Prospero, Sylvan Enchanter 3 Troop Wild MagicWild Magic Legendary 2 2 At the start of your turn, create a [Tempest Strike] and put it into your hand.
Cottontail Recruiter 1 Troop Wild Magic Rare 1 1 If you would Create one or more [Battle Hoppers], instead Create that many [Shin'hare Militia] instead.

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